Mustering a Boarding Patrol
You can include up to two of the following unit (duplicate are not allowed):
- CADRE FIREBLADE
- DARKSTRIDER
- ETHEREAL
You can include up to three of each of the following units:
- BREACHER TEAM (10 model)
- PATHFINDER TEAM (5 or 10 models)
- STRIKE TEAM (10 model)
You can include up to one of each of the following unit:
- KROOT CARNIVORES (10 model)
- STEALTH BATTLESUITS (3 mode1)
- VESPID STINGWINGS (5 model)
You can include up to one of the following unit :
- CRISIS FIREKNIFE BATTLESUITS
(3 model)
- CRISIS STARSCYTHE BATTLESUITS
(3 model)
- CRISIS SUNFORGE BATTLESUITS
(3 model)
Forming Boarding Squads
- FIRE WARRIOR units that do not contain a Fire Warrior Shas’ui or Breacher
Fire Warrior Shas’ui model after you have formed Boarding Squads lose the MARKERLIGHT keyword.
Rules Adaptations
- Rules that refer to Observer, Guided and/or Spotted units have no effect.
- CRISIS BATTLESUITS units lose the Deep Strike ability.
- The KROOT CARNIVORES unit loses the
Fieldcraft ability.
- The STEALTH BATTLESUITS unit loses the
Homing Beacon ability.
- The VESPID STINGWINGS unit loses the Deep
Strike and Airborne Agility abilities.
Army Rule
Void Combat Discipline
Highly drilled and bonded Fire caste teams and guerrilla Kroot excel amidst the
confines and open sight lines of shipboard conflict, filling corridors with blistering hails of inescapable
fire.
Units from your army with the For the Greater Good ability lose that ability and T’AU EMPIRE units from your army gain this one.
Each time a model in this unit makes
a ranged attack, it can ignore other model in this unit for the purpose of determining visibility. In addition,
this unit is eligible to perform the Set Overwatch Tactical Manoeuvre in a turn in which it Advanced or Fell Back.
Detachment Rule
Markerlight Precision
The inescapable data-beams of markerlights stab out through the venting steam and
boiling smoke of the boarding action, questing to paint enemy targets and direct Tan firepower against
them.
Each time a T’AU EMPIRE unit from your army
(excluding KROOT units)
is selected to shoot, ranged weapons equipped by models in your unit have their Ballistic Skill characteristic
improved by 1 and have the [SUSTAINED HITS 1] ability while targeting an enemy unit that is visible to one or more
friendly MARKERLIGHT
units that are not within Engagement Range of one or more enemy models.
Stratagems
FIRING LINE
Starfire Cadre – Strategic Ploy Stratagem
Should the foe break through one line of Fire caste defence, the
next is ready to push them back from vital sites aboard the contested ship.
WHEN: Fight phase, just after an
enemy unit destroys a T’AU EMPIRE unit from
your army.
TARGET: One FIRE WARRIOR or PATHFINDER TEAM unit from your army that is not within Engagement Range of
one or more enemy units, has not fired Overwatch this turn and is within 9" of that enemy
unit.
EFFECT: Your unit can shoot as if it
were your Shooting phase, but when doing so, models in your unit can only target that enemy unit
(and only if it is an eligible target) and, each time a model in your unit makes an attack, an
unmodified Hit roll of 5+ is required to
score a hit.
RETREATING FIRE
Starfire Cadre – Strategic Ploy Stratagem
Collapsing lines of infantry provide a defence in depth through
the shipboard confines, allowing the enemy to overextend even as retreating T'au continue to
pour fire into them.
WHEN: Your Shooting
phase.
TARGET: One FIRE WARRIOR or PATHFINDER TEAM unit from your army.
EFFECT:
Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
RESPONSIVE VOLLEY
Starfire Cadre – Battle Tactic Stratagem
Should enemy forces be suddenly revealed during such
close-confines combat, Fire caste soldiery are trained to loose immediate, punishing firepower.
WHEN: Your Movement phase, just
after a FIRE WARRIOR or PATHFINDER TEAM unit from your
army opens a Hatchway.
TARGET: That FIRE WARRIOR or PATHFINDER TEAM unit.
EFFECT: Until the end of the turn, each time a
model in your unit makes a ranged attack that targets an enemy unit wholly on the opposite side
of that Hatchway from them, a Critical Hit is scored on an
unmodified Hit roll of 5+, instead of
only a 6.
PULSE BARRAGE
Starfire Cadre – Battle Tactic Stratagem
The tight confines of voidship warfare funnel the enemy right
into the waiting T'au guns.
WHEN: Your opponent’s Movement or
Charge phase.
TARGET: One FIRE WARRIOR or PATHFINDER TEAM unit from your army that has not fired Overwatch this
phase.
EFFECT: Until the end of the phase,
each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an
unmodified 6.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Target Optimisation Microdrones
A swarm of tiny experimental drones swarm about this warrior, analysing
weaknesses in enemy wargear.
CADRE FIREBLADE model only. Once per
turn, in your Shooting phase, when a friendly FIRE WARRIOR, PATHFINDER TEAM or CADRE FIREBLADE unit within 6" of the
bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of
the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in
that unit by 1. |
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Duty’s Echo
This tech-inlaid stave glows with the light of the T’au’va, inspiring
nearby warriors to greater efforts.
ETHEREAL
model only. At the end of your Shooting phase, you can select one friendly FIRE WARRIOR or PATHFINDER TEAM unit within 6" of the bearer. If you do, that unit can
make a Normal move of up to 3"
and then counts as having performed the Set Overwatch Tactical Manoeuvre this turn. |
Mustering a Boarding Patrol
You can include up to two of the following units (duplicates are not
allowed):
- KROOT FLESH SHAPER
- KROOT TRAIL SHAPER
- KROOT WAR SHAPER
You can include up to three of the following unit:
- KROOT CARNIVORES (10 models)
For each KROOT CARNIVORES unit you include, you can
include up to one of each the following units:
- KROOT FARSTALKERS (12 models)
- KROOT HOUNDS (5 models)
- KROOTOX RIDERS (1 model)
Forming Boarding Squads
- In the Form Boarding Squads step, a KROOT FARSTALKERS
unit is split into two Boarding Squads, each containing 6 models.
Rules Adaptations
- KROOT CARNIVORES units can perform the
Secure Site Tactical Manoeuvre as if they had the BATTLELINE keyword.
- Each time you set up a KROOT CARNIVORES unit in an
Entry Zone, you can also set up a KROOT HOUNDS unit and/or a KROOTOX RIDERS unit in that same Entry Zone.
- If a KROOT CARNIVORES or KROOT FARSTALKERS unit from your army destroys
an enemy unit while receiving the benefits of the KROOT FLESH SHAPER’S Rites of Feasting ability,
the Feel No Pain 5+ ability they gain stays in
effect, even after they stop receiving the benefit of that ability.
- The KROOT CARNIVORES unit loses the
Fieldcraft ability.
- The KROOT HOUNDS unit loses the Loping
Pounce ability.
- The KROOTOX RIDERS unit loses the Kroot
Packmates ability.
Army Rule
Void Combat Discipline
Highly drilled and bonded Fire caste teams and guerrilla Kroot excel amidst the
confines and open sight lines of shipboard conflict, filling corridors with blistering hails of inescapable
fire.
Units from your army with the For the Greater Good ability lose that ability and T’AU EMPIRE units from your army gain this one.
Each time a model in this unit makes
a ranged attack, it can ignore other model in this unit for the purpose of determining visibility. In addition,
this unit is eligible to perform the Set Overwatch Tactical Manoeuvre in a turn in which it Advanced or Fell Back.
Detachment Rule
Guerrilla Ambushers
So stealthy and swift are Kroot on the hunt they are often able to pounce upon
their victims before the foe is even aware of their peril.
Each time an enemy unit is selected to fire
Overwatch, roll one D6: on a 4+, until the end of the turn, that unit cannot make Overwatch attacks that target
KROOT units from your
army.
Stratagems
BOARDING BLADES
Kroot Raiding Party – Battle Tactic Stratagem
Expecting close-quarters carnage, these Kroot have adapted the
blades on their weapons to slice through even thick armour.
WHEN: Fight
phase.
TARGET: One KROOT
unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the
Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. In
addition, each time a model in your unit makes an attack, on a Critical Wound, improve the
Armour Penetration characteristic of that attack by an additional 1.
SWEEPING AMBUSH
Kroot Raiding Party – Strategic Ploy Stratagem
Once they spring their ambush these Kroot move fast, hacking
through one band of foes and pouncing on the next before the enemy can regain their footing.
WHEN: Fight
phase.
TARGET: One KROOT
unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes a Pile-in or Consolidation move, it can
move up to 6" instead of up to 3". In addition, when making a Consolidation move, that
model can end that move within Engagement Range of the closest enemy unit that was not visible
to its unit when it started that move.
BRUTE FORCE
Kroot Raiding Party – Strategic Ploy Stratagem
Where cunning will not suffice, the brutal strength of Krootox
sees hatchways and bulkheads smashed to pieces, filling the corridors beyond with whickering
shrapnel.
WHEN: Your Movement phase, just
after a KROOTOX RIDERS unit from
your army opens a Hatchway.
TARGET: That
KROOTOX RIDERS unit.
EFFECT: Roll one D6 for each unit that is within 3"
of that Hatchway, if that Hatchway is visible to that unit and that unit is wholly on the
opposite side of it from your unit: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
TANGLEBOMB BOLAS
Kroot Raiding Party – Wargear Stratagem
Sent spinning in to entangle their targets, these weapons leave
their victims easy prey for the screeching Kroot.
WHEN: Your Shooting
phase.
TARGET: One KROOT
unit from your army.
EFFECT: Select one
enemy unit within 9" of and visible to your unit and roll one D6: on a 2+, until the start
of your next Shooting phase, halve the Move characteristic of models in that enemy unit and
halve Advance and Charge rolls made for it.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Experienced Leader
This Shaper has defeated - and quite possibly devoured - such foes
before. They are well able to advise their warriors on how to fight them.
At the start of the first battle round, select one enemy unit on the battlefield. Until the end
of the battle, each time a KROOT model from your army makes an attack that targets
that enemy unit, if the bearer is on the battlefield, you can re-roll the Wound roll. |
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Quill Marker
Subtly adapted through careful shaping, this warrior can use their
pheromone dart-quills to mark prey that their raiding party then descend upon with predatory
fury.
At the start of your Charge phase, select one enemy unit within 12" of the bearer. Until the
end of the phase, each time a KROOT unit from your army declares a charge,
if it is within 6" of that enemy unit, it can include that enemy unit as a target of that
charge, even if it is not visible to it. |