Faction detachments for Boarding Actions
Highly drilled and bonded Fire caste teams and guerrilla Kroot excel amidst the confines and open sight lines of shipboard conflict, filling corridors with blistering hails of inescapable fire.
Units from your army with the For the Greater Good ability lose that ability and T’AU EMPIRE units from your army gain this one.The inescapable data-beams of markerlights stab out through the venting steam and boiling smoke of the boarding action, questing to paint enemy targets and direct Tan firepower against them.
Each time a T’AU EMPIRE unit from your army (excluding KROOT units) is selected to shoot, ranged weapons equipped by models in your unit have their Ballistic Skill characteristic improved by 1 and have the [SUSTAINED HITS 1] ability while targeting an enemy unit that is visible to one or more friendly MARKERLIGHT units that are not within Engagement Range of one or more enemy models.We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
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Target Optimisation Microdrones
A swarm of tiny experimental drones swarm about this warrior, analysing weaknesses in enemy wargear. CADRE FIREBLADE model only. Once per turn, in your Shooting phase, when a friendly FIRE WARRIOR, PATHFINDER TEAM or CADRE FIREBLADE unit within 6" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1. |
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Duty’s Echo
This tech-inlaid stave glows with the light of the T’au’va, inspiring nearby warriors to greater efforts. ETHEREAL model only. At the end of your Shooting phase, you can select one friendly FIRE WARRIOR or PATHFINDER TEAM unit within 6" of the bearer. If you do, that unit can make a Normal move of up to 3" and then counts as having performed the Set Overwatch Tactical Manoeuvre this turn. |
Highly drilled and bonded Fire caste teams and guerrilla Kroot excel amidst the confines and open sight lines of shipboard conflict, filling corridors with blistering hails of inescapable fire.
Units from your army with the For the Greater Good ability lose that ability and T’AU EMPIRE units from your army gain this one.So stealthy and swift are Kroot on the hunt they are often able to pounce upon their victims before the foe is even aware of their peril.
Each time an enemy unit is selected to fire Overwatch, roll one D6: on a 4+, until the end of the turn, that unit cannot make Overwatch attacks that target KROOT units from your army.We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
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Experienced Leader
This Shaper has defeated - and quite possibly devoured - such foes before. They are well able to advise their warriors on how to fight them. At the start of the first battle round, select one enemy unit on the battlefield. Until the end of the battle, each time a KROOT model from your army makes an attack that targets that enemy unit, if the bearer is on the battlefield, you can re-roll the Wound roll. |
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Quill Marker
Subtly adapted through careful shaping, this warrior can use their pheromone dart-quills to mark prey that their raiding party then descend upon with predatory fury. At the start of your Charge phase, select one enemy unit within 12" of the bearer. Until the end of the phase, each time a KROOT unit from your army declares a charge, if it is within 6" of that enemy unit, it can include that enemy unit as a target of that charge, even if it is not visible to it. |