Shield of the Void
Mustering a Boarding Patrol
Your army can include ULTRAMARINES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
You can include up to two of the following (duplicates are not allowed):
- Up to two different INFANTRY CHARACTER units
- PRIMARCH
You can include up to one of each of the following units:
- AGGRESSOR SQUAD (3 models)
- ASSAULT INTERCESSOR SQUAD (5 or 10 models)
- ASSAULT INTERCESSORS WITH JUMP PACKS (5 or 10 models)
- BLADEGUARD VETERAN SQUAD (3 models)
- COMPANY HEROES (4 models)
- ERADICATOR SQUAD (3 models)
- HEAVY INTERCESSOR SQUAD (5 or 10 models)
- HELLBLASTER SQUAD (5 models)
- INCURSOR SQUAD (5 or 10 models)
- INFERNUS SQUAD (5 or 10 models)
- INFILTRATOR SQUAD (5 or 10 models)
- INTERCESSOR SQUAD (5 or 10 models)
- REIVER SQUAD (5 or 10 models)
- STERNGUARD VETERAN SQUAD (5 or 10 models)
- TACTICAL SQUAD (10 models)
- TERMINATOR ASSAULT SQUAD (5 or 10 models)
- TERMINATOR SQUAD (5 or 10 models)
- VANGUARD VETERAN SQUAD WITH JUMP PACKS (5 or 10 models)
Rules Adaptations
- Units that can FLY lose the Deep Strike ability.
- Units with the Teleport Homer ability lose it.
- The APOTHECARY model loses the Narthecium and Gene-seed Recovery abilities.
- The ASSAULT INTERCESSORS WITH JUMP PACKS unit loses the Hammer of Wrath ability.
- The CHAPLAIN WITH JUMP PACK model loses the Exhortation of Rage ability.
- The CHIEF LIBRARIAN TIGURIUS model loses the Master of Prescience ability.
- The COMPANY HEROES unit loses the Company Heroes rule.
- The HELLBLASTER SQUAD unit loses the For the Chapter! ability.
- The INCURSOR SQUAD unit loses the Haywire Mine ability.
- The INTERCESSOR SQUAD unit loses the Objective Secured ability.
- The LIEUTENANT WITH COMBI-WEAPON model loses the Evade and Survive ability.
- The MARNEUS CALGAR unit loses the Master Tactician ability.
- The REIVER SQUAD unit loses the Reiver grav-chute ability.
- The ROBOUTE GUILLIMAN model loses the Armour of Fate ability.
- The CAPTAIN SICARIUS model loses the Knight Champion of Macragge ability.
- The URIEL VENTRIS model loses the Master of the Fleet ability.
Army Rule
Units from your army with the Oath of Moment ability retain that ability.
Detachment Rule
Focused Response
The battle-brothers of the Shield Chapters commit their boarding strikes with a measured and meticulous application of force. They storm one section after the next while maintaining heightened awareness of lurking threats, and readying themselves to launch devastating counterattacks.
- Each time an ADEPTUS ASTARTES model from your army makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.
- Each time an enemy unit makes an attack that targets an ADEPTUS ASTARTES unit from your army that is Set To Defend, subtract 1 from the Hit roll.
Stratagems
Codex Warfare
Shield of the Void — Strategic Ploy Stratagem
The Codex Astartes is held as a hallowed work of martial genius by the Shield Chapters. Its tenets prescribe tactical adaptability and fighting on the move, advancing from one adversary to the next in a series of deadly redeployments.
When: Your Movement phase.
Target: One ADEPTUS ASTARTES unit from your army.
Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
Overcharged Breach
Shield of the Void — Strategic Ploy Stratagem
With a well-placed volley of high-powered ammunition or a dedicated melta charge, specially equipped Space Marines can effect a permanent access route.
When: Start of your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that is not within Engagement Range of one or more enemy units.
Effect: Select one closed Hatchway within 9" of and visible to your unit. Open that Hatchway and, until the end of the battle, that Hatchway cannot be closed.
Restrictions: You cannot use this Stratagem more than once.
Adaptive Purge
Shield of the Void — Battle Tactic Stratagem
Whatever hidden horrors lurk in the vessels the Shield Chapters must conquer, the warriors are able to adapt their firing tactics to ensure their destruction.
When: Your Shooting phase.
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Effect: Select one of the following abilities: LETHAL HITS, IGNORES COVER or SUSTAINED HITS 1. Until the end of the phase, ranged weapons equipped by models in your unit have that ability.
Rapid Takeover
Shield of the Void — Strategic Ploy Stratagem
With one foe reeling in disarray, the battle-brothers instantly refocus on their next target, their rapid yet methodical progress capitalising on the enemy's every move.
When: Just after an enemy unit Falls Back.
Target: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
Effect: Your unit can make a Normal move of up to D3+1".
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
Speartip of the Chapter
A veteran of countless boarding strikes, this warrior leads their battle-brothers in a vanguard breach that drives into the foe's heart.
At the start of the first battle round, the bearer’s unit and up to one other friendly unit within the same Entry Zone can each make a Normal move of up to 6".
Tolorek Data Djinn
Gifted by the Tech-Priests of Tolorek for the cleansing of Ultramar, this powerful cyberspirit uses brute force technoscreed when entreated to overwhelm the systems of enemy ships, conquering them and yoking their protocols to the bearer's will.
In your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army.
Mustering a Boarding Patrol
All of the ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same Chapter.
You can include up to two of the following units (duplicates
are not allowed):
- INFANTRY CHARACTER (excluding TERMINATOR models)
- PRIMARCH
You can include up to three of each of the following units:
- ASSAULT INTERCESSOR SQUAD
(5 or 10 models)
- BLOOD CLAWS (5 or 10 models)
- CRUSADER SQUAD (5 or 10 models)
- DEATHWATCH VETERANS (5 or 10 models)
- GREY HUNTERS (5 or 10 models)
- HEAVY INTERCESSOR SQUAD
(5 or 10 models)
- INTERCESSOR SQUAD (5 or 10 models)
PRIMARIS CRUSADER SQUAD
(10 models)
- TACTICAL SQUAD (10 models)
You can include up to one of each of the following units:
- AGGRESSOR SQUAD (3 models)
- BLADEGUARD VETERAN SQUAD
(3 models)
- COMPANY HEROES (5 models)
- DEATH COMPANY MARINES WITH BOLT RIFLES (5 or 10 models)
- DEATH COMPANY MARINES (5 or 10 models)
- INFERNUS SQUAD (5 or 10 models)
- INNER CIRCLE COMPANIONS
(3 models)
PRIMARIS SWORD BRETHREN
(5 or 10 models)
- STERNGUARD VETERAN SQUAD
(5 or 10 models)
- WOLF GUARD (5 or 10 models)
- WULFEN (5 or 10
models)
You can include up to one of the following units:
- ERADICATOR SQUAD (3 models)
- HELLBLASTER SQUAD (5 models)
You can include up to one of the following units:
- ASSAULT INTERCESSORS WITH JUMP PACKS
(5 or 10 models)
- DEATH COMPANY MARINES WITH JUMP PACKS (5 or 10 models)
- FENRISIAN WOLVES (5 models)
- SANGUINARY GUARD (3 models)
- SKYCLAWS (5 or 10 models)
- VANGUARD VETERAN SQUAD
WITH JUMP PACKS (5 or 10 models)
Rules Adaptations
Units that can FLY lose the Deep Strike ability.
- The APOTHECARY
model loses the Narlhecium and Gene-seed Recovery abilities.
- The ASSAULT INTERCESSORS WITH JUMP PACKS
unit loses the Hammer of Wrath ability.
- The CHAPLAIN WITH JUMP PACK
model loses the Exhortation of Rage ability.
- The CHIEF LIBRARIAN TIGURIUS
model loses the Master of Prescience ability.
- The HELLBLASTER SQUAD unit loses the For the
Chapter! ability.
- The INTERCESSOR SQUAD unit loses the
Objective Secured ability.
- The MARNEUS CALGAR unit loses the Master Tactician ability.
- The ROBOUTE GUILLIMAN model loses the Armour
of Fate ability.
- The SICARIUS
model loses the Knight Champion of Macragge ability.
- The URIEL VENTRIS model loses the Master of
the Fleet ability.
- The CHIEF LIBRARIAN MEPHISTON
model loses the The Quickening ability.
- The DEATH COMPANY CAPTAIN models lose the Death
Vision of Sanguinius ability.
- The DEATH COMPANY MARINES
WITH BOLT RIFLES unit loses the Visions of Heresy ability.
- The THE SANGUINOR model loses the Miraculous
Saviour ability.
Army Rule
Units from your army with the Oath of Moment
ability retain that ability.
Detachment Rule
Drive Home the Blade
The Adeptus Astartes launch their shipboard strikes with precision and lethal
momentum, sweeping aside each new obstruct ion to their progress and pressing ever forward.
Each time an
ADEPTUS ASTARTES unit from your army is selected to shoot, if
one or more models from that unit are within 1" of an open Hatchway and every model in that unit is on the
same side of that Hatchway, select one enemy unit on the opposite side of that Hatchway from your unit. Until
the end of the phase, ranged weapons equipped by models in your unit have the [sustained hits 1] ability while targeting that enemy unit.Stratagems
IN THE EMPEROR’S NAME
Boarding Strike – Battle Tactic Stratagem
Space Marines will suffer any hardship and endure the
savagery of the most monstrous foes to see their duty done.
WHEN: Your opponent’s
Shooting phase or the Fight phase, just after an enemy unit has selected its
targets.
TARGET: One ADEPTUS ASTARTES BATTLELINE unit from your army that is within
range of an objective marker and was selected as the target of one or more of the
attacking unit’s attacks.
EFFECT:
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
CERAMITE BULWARK
Boarding Strike – Battle Tactic Stratagem
The Space Marines present a wall of ceramite and plasteel
shoulder guards to the breach as they force passage through.
WHEN: Fight
phase.
TARGET: One ADEPTUS ASTARTES BATTLELINE unit from your army that has not been
selected to fight this phase.
EFFECT: Select any number of models in
your unit. Until the end of the phase, add 1 to the Attacks and Strength characteristics
of melee weapons equipped by the selected models and each time you select targets for
attacks made by those models, they must target an enemy unit that is wholly on the
opposite side of a Hatchway from them.
DUTY AND DEFIANCE
Boarding Strike – Strategic Ploy Stratagem
Even when wounded unto death, still the Adeptus Astartes
fight on in hopes their final efforts will spell the difference between defeat and
victory.
WHEN: Fight phase, just
after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army
that was selected as the target of one or more of the attacking unit’s
attacks.
EFFECT: Until the end of
the phase, each time a model in your unit is destroyed, if that model has not fought this
phase, roll one D6, adding 1 to the result if your unit has the BATTLELINE keyword: on a 4+, do not remove the
destroyed model from play; it can fight after the attacking unit has finished making its
attacks, and is then removed from play.
VOX-AMPLIFIED ROAR
Boarding Strike – Strategic Ploy Stratagem
In the echoing confines of a voidship, the deafening
battle cries of the Space Marines evoke terror in the foe.
WHEN: Your Charge phase,
just after an ADEPTUS ASTARTES unit
from your army declares a charge.
TARGET:
That ADEPTUS ASTARTES
unit.
EFFECT: Each target of that
charge must take a Battle-shock test.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Adamantine Mantle
Bestowed as a mark of honour, this venerated relic lends an extra layer
of armour protection that proves especially useful amidst vicious void war.
Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that
attack. |
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Clavitine Reliquary
A timeless and unique example of Chapter artifice, this device rapidly
synchronises with the data spirits of locking devices and renders them quiescent.
In your Movement phase, each time the bearer is selected to make a Normal or Advance move, if it is within 1"
of a Hatchway, it can attempt to operate that Hatchway. If it does, it cannot attempt to operate
a Hatchway again this turn. |
Mustering a Boarding Patrol
All of the ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same Chapter.
You can include up to three of the following units
(duplicates are not allowed):
- KAYVAAN SHRIKE
- LIEUTENANT IN REIVER ARMOUR
- LIEUTENANT WITH COMBI-WEAPON
- PHOBOS CAPTAIN
- PHOBOS LIBRARIAN
- PHOBOS LIEUTENANT
You can include up to three of each of the following units:
- INCURSOR SQUAD (5 or 10 models)
- INFILTRATOR SQUAD (5 or 10 models)
- REIVER SQUAD (5 or 10 models)
You can include up to one of the following unit:
- HOUNDS OF MORKAI (5 or 10 models)
Rules Adaptations
- INCURSOR SQUAD and INFILTRATOR
SQUAD units can perform the Secure Site Tactical Manoeuvre as if they had
the BATTLELINE keyword.
- All units with the Deep Strike ability lose it.
- The KAYVAAN SHRIKE model loses the Echo of
the Ravenspire ability.
- The INCURSOR SQUAD unit loses the Haywire
Mine ability.
- The LIEUTENANT WITH COMBI-WEAPON
model loses the Evade and Survive ability.
- The REIVER SQUAD unit loses the Reiver
grav-chute ability.
Army Rule
Units from your army with the Oath of Moment
ability retain that ability.
Detachment Rule
Relentless Salvoes
These vanguard specialists stay on the move, laying down hails of fire to harass
and disrupt their foes even as they hit-and-fade through chambers and corridors.
ADEPTUS
ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.Stratagems
KNIFE WORK
Pilum Strike Team – Battle Tactic Stratagem
These warriors strike at their enemies'weak spots,
aiming to silence the foe without raising the alarm.
WHEN: Fight
phase.
TARGET: One ADEPTUS ASTARTES unit from your army
that has not been selected to fight this phase.
EFFECT:
Until the end of the phase, improve the Strength and Armour Penetration characteristics
of melee weapons equipped by models in your unit by 1.
ENHANCED EFFICIENCY
Pilum Strike Team – Strategic Ploy Stratagem
Moving with alacrity, clearing each new space with
exceptional speed and skill, the warriors of the strike team advance on their main
objective.
WHEN: Your Movement phase.
TARGET: One ADEPTUS
ASTARTES unit from your army that has not been selected to move
this phase.
EFFECT: Until the end of
the phase, each time your unit is selected to make a Normal or Advance move, it can
attempt to operate one Hatchway it is within 1” of either at the start or end of that
move. If it does, it cannot attempt to operate a Hatchway again this turn.
FIGHTING RETREAT
Pilum Strike Team – Strategic Ploy Stratagem
These warriors employ cover fire and frag charges to
batter the foe as they fall back to new positions.
WHEN: Your Movement phase,
just after an ADEPTUS ASTARTES unit
from your army is selected to Fall Back.
TARGET:
That ADEPTUS ASTARTES
unit.
EFFECT: Select one enemy unit
within Engagement Range of your unit and roll one D6: on a 2-4, that enemy unit suffers
1 mortal wound; on a
5+, that enemy unit suffers 2 mortal wounds.
MASTER MARKSMEN
Pilum Strike Team – Battle Tactic Stratagem
Every shot these warriors fire is placed for maximum
impact and swift, decisive kills.
WHEN: Your Shooting phase.
TARGET: One ADEPTUS
ASTARTES unit from your army that has not been selected to
shoot this phase.
EFFECT: Until the
end of the phase, ranged weapons equipped by models in your unit have the [DEVASTATING WOUNDS]
ability.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Omni-Structural Auspex
A rare device with a potent and knowledgeable machine spirit, this
implement analyses the integrity of foes’ armour and isolates weaknesses to exploit.
In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of
those attacks. Until the end of the phase, each time a friendly ADEPTUS
ASTARTES model (excluding CHARACTER models) makes an attack that targets that unit,
improve the Armour Penetration characteristic of that attack by 1. |
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Void Warrior
Having mastered the arts of shipboard warfare over many battles, this
warrior moves swiftly through them and strikes with unerring skill.
You can re-roll Advance and Charge rolls made for the bearer.
In addition, the bearer is eligible to declare a charge in a turn in which it Advanced. |
Mustering a Boarding Patrol
All of the ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same Chapter.
You can include up to two of the following units (duplicates
are not allowed):
- ARJAC ROCKFIST
- BELIAL
- DARNATH LYSANDER
- LOGAN GRIMNAR
- NJAL STORMCALLER
- TERMINATOR ANCIENT
- TERMINATOR CAPTAIN
- TERMINATOR CHAPLAIN
- TERMINATOR LIBRARIAN
- WOLF GUARD BATTLE LEADER IN TERMINATOR ARMOUR
- WOLF GUARD PACK LEADER IN
TERMINATOR ARMOUR
You can include up to two of each of the following units:
- DEATHWING KNIGHTS (5 models)
- DEATHWING TERMINATOR SQUAD
(5 or 10 models)
- DEATHWATCH TERMINATOR SQUAD (5 or 10 models)
- TERMINATOR ASSAULT SQUAD
(5 or 10 models)
- TERMINATOR SQUAD (5 or 10 models)
Rules Adaptations
- TERMINATOR ASSAULT SQUAD
and TERMINATOR SQUAD units can perform the
Secure Site Tactical Manoeuvre as if they had the BATTLELINE keyword.
- All units with the Teleport Homer ability lose it.
- The ARJAC ROCKFIST model loses the Champion
of the Kingsguard ability.
- The BELIAL model loses the Strikes of Retribution ability.
- The DEATHWING KNIGHTS unit loses the
INNER CIRCLE ability.
- The LOGAN GRIMNAR model loses the The Great
Wolf ability.
- The WOLF GUARD unit loses the Chosen Companions ability.
- The WOLF GUARD PACK LEADER IN
TERMINATOR ARMOUR model loses the Pack
Leader ability.
Army Rule
Units from your army with the Oath of Moment
ability retain that ability.
Detachment Rule
Sacred Oath
Space Marine Chapters do not lightly commit their precious suits of Terminator
armour to battle, nor the storied veterans who wear them. When they go to war, they always do so with a
vital duty and a crucial target.
Once per battle, at the start of your Command phase, when you select a
target for Oath of Moment, you
can use this Detachment rule. If you do, until the start of your next Command phase, each time an ADEPTUS ASTARTES model from your army makes an attack that
targets your Oath of Moment target, you can re-roll the Wound roll.
Stratagems
TOWER OF STRENGTH
Terminator Assault – Strategic Ploy Stratagem
Each individual Terminator is a walking fortress. When
they stand together they are truly indomitable.
WHEN: Start or end of
any phase.
TARGET: One ADEPTUS ASTARTES TERMINATOR unit from your army.
EFFECT: Until the end of your next
Command phase, add 1 to the Objective Control characteristic of models in your
unit.
RESTRICTIONS: Each time you
use this Stratagem, you cannot use it again until after your next Command phase.
FOCUSING SHRINE
Terminator Assault – Strategic Ploy Stratagem
An ancient device built into the structure of the
teleportarium, this relic allows for incredibly accurate teleport assaults.
WHEN: Your Movement phase,
at the start of the Reinforcements step.
TARGET:
One ADEPTUS ASTARTES TERMINATOR unit from your army that is in
Reserves.
EFFECT: Until the end of
the phase, when setting up your unit on the battlefield using its Deep Strike ability,
you can set it up unit anywhere on the battlefield that is more than 6" horizontally
away from all enemy models (measure this distance as you would normally for the Deep
Strike ability, ignoring Walls and closed Hatchways).
RESTRICTIONS: Until the end of the turn,
your unit is not eligible to declare a charge.
CARVE A PATH
Terminator Assault – Strategic Ploy Stratagem
Power fists, chainfists, and sheer servo-actuated
armoured mass ensure that Terminators’ paths are never barred for long.
WHEN: Your Movement phase
or your Charge phase.
TARGET: One
TERMINATOR ASSAULT SQUAD unit from your army that has not been selected to
move this phase and has not declared a charge this phase.
EFFECT: Until the end of the phase, when
making a Normal, Advance or Charge move, your
unit can move through a single closed Hatchway as if it was open. When doing so, that
Hatchway is opened and cannot be closed for the rest of the battle. This can allow that
unit to declare a charge against enemy units that are not visible to it, but to do so
those enemy units must be within 1" of that Hatchway and wholly on the opposite side
of it from your unit.
RESTRICTIONS:
You cannot use this Stratagem more than once per turn.
CLEANSING SWEEP
Terminator Assault – Battle Tactic Stratagem
Refined during the clearance of infested space hulks,
these methodical tactics ensure no angle of approach goes undefended.
WHEN: Your opponent's
Movement or Charge phase.
TARGET:
One TERMINATOR SQUAD unit
from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each
time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is
required to score a hit, instead of an unmodified 6.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Seal of Indomitability
This ancient honour is said to fortify the machine spirit of a suit of
Terminator plate against even the most dolorous of blows.
Once per battle, when the bearer’s unit is selected as the target of one or more attacks, it can
use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save. |
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Resolute
Allowing nothing to bar his path, this champion of the Chapter ploughs
a bloody path through the foe.
The bearer is eligible to declare a charge in a turn in which it Fell Back. In addition, Desperate Escape tests taken for the bearer
are automatically passed, and each time the bearer makes a Fall Back move, it can move through enemy models as if they were not
there. |