Cataclysm in the Abyss

Space Marines

Faction detachments for Boarding Actions

Contents

Shield of the Void

Mustering a Boarding Patrol

Your army can include ULTRAMARINES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

You can include up to two of the following (duplicates are not allowed):

You can include up to one of each of the following units:

Rules Adaptations

Army Rule

Units from your army with the Oath of Moment ability retain that ability.

Detachment Rule

Focused Response

The battle-brothers of the Shield Chapters commit their boarding strikes with a measured and meticulous application of force. They storm one section after the next while maintaining heightened awareness of lurking threats, and readying themselves to launch devastating counterattacks.

Stratagems

Codex Warfare

Shield of the Void — Strategic Ploy Stratagem

The Codex Astartes is held as a hallowed work of martial genius by the Shield Chapters. Its tenets prescribe tactical adaptability and fighting on the move, advancing from one adversary to the next in a series of deadly redeployments.

When: Your Movement phase.

Target: One ADEPTUS ASTARTES unit from your army.

Effect: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

Overcharged Breach

Shield of the Void — Strategic Ploy Stratagem

With a well-placed volley of high-powered ammunition or a dedicated melta charge, specially equipped Space Marines can effect a permanent access route.

When: Start of your Shooting phase.

Target: One ADEPTUS ASTARTES unit from your army that is not within Engagement Range of one or more enemy units.

Effect: Select one closed Hatchway within 9" of and visible to your unit. Open that Hatchway and, until the end of the battle, that Hatchway cannot be closed.

Restrictions: You cannot use this Stratagem more than once.

Adaptive Purge

Shield of the Void — Battle Tactic Stratagem

Whatever hidden horrors lurk in the vessels the Shield Chapters must conquer, the warriors are able to adapt their firing tactics to ensure their destruction.

When: Your Shooting phase.

Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

Effect: Select one of the following abilities: LETHAL HITS, IGNORES COVER or SUSTAINED HITS 1. Until the end of the phase, ranged weapons equipped by models in your unit have that ability.

Rapid Takeover

Shield of the Void — Strategic Ploy Stratagem

With one foe reeling in disarray, the battle-brothers instantly refocus on their next target, their rapid yet methodical progress capitalising on the enemy's every move.

When: Just after an enemy unit Falls Back.

Target: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.

Effect: Your unit can make a Normal move of up to D3+1".

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view

Speartip of the Chapter

A veteran of countless boarding strikes, this warrior leads their battle-brothers in a vanguard breach that drives into the foe's heart.

At the start of the first battle round, the bearer’s unit and up to one other friendly unit within the same Entry Zone can each make a Normal move of up to 6".

Tolorek Data Djinn

Gifted by the Tech-Priests of Tolorek for the cleansing of Ultramar, this powerful cyberspirit uses brute force technoscreed when entreated to overwhelm the systems of enemy ships, conquering them and yoking their protocols to the bearer's will.

In your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army.

Boarding Strike

Mustering a Boarding Patrol

All of the ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same Chapter.

You can include up to two of the following units (duplicates are not allowed):
You can include up to three of each of the following units:
You can include up to one of each of the following units:
You can include up to one of the following units:
You can include up to one of the following units:

Rules Adaptations

Units that can FLY lose the Deep Strike ability.

Army Rule

Units from your army with the Oath of Moment ability retain that ability.

Detachment Rule

Drive Home the Blade

The Adeptus Astartes launch their shipboard strikes with precision and lethal momentum, sweeping aside each new obstruct ion to their progress and pressing ever forward.

Each time an ADEPTUS ASTARTES unit from your army is selected to shoot, if one or more models from that unit are within 1" of an open Hatchway and every model in that unit is on the same side of that Hatchway, select one enemy unit on the opposite side of that Hatchway from your unit. Until the end of the phase, ranged weapons equipped by models in your unit have the [sustained hits 1] ability while targeting that enemy unit.

Stratagems

IN THE EMPEROR’S NAME
1CP
Boarding Strike – Battle Tactic Stratagem
Space Marines will suffer any hardship and endure the savagery of the most monstrous foes to see their duty done.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES BATTLELINE unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
CERAMITE BULWARK
1CP
Boarding Strike – Battle Tactic Stratagem
The Space Marines present a wall of ceramite and plasteel shoulder guards to the breach as they force passage through.
WHEN: Fight phase.

TARGET: One ADEPTUS ASTARTES BATTLELINE unit from your army that has not been selected to fight this phase.

EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by the selected models and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.
DUTY AND DEFIANCE
1CP
Boarding Strike – Strategic Ploy Stratagem
Even when wounded unto death, still the Adeptus Astartes fight on in hopes their final efforts will spell the difference between defeat and victory.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the BATTLELINE keyword: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
VOX-AMPLIFIED ROAR
1CP
Boarding Strike – Strategic Ploy Stratagem
In the echoing confines of a voidship, the deafening battle cries of the Space Marines evoke terror in the foe.
WHEN: Your Charge phase, just after an ADEPTUS ASTARTES unit from your army declares a charge.

TARGET: That ADEPTUS ASTARTES unit.

EFFECT: Each target of that charge must take a Battle-shock test.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Adamantine Mantle

Bestowed as a mark of honour, this venerated relic lends an extra layer of armour protection that proves especially useful amidst vicious void war.

Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.

Clavitine Reliquary

A timeless and unique example of Chapter artifice, this device rapidly synchronises with the data spirits of locking devices and renders them quiescent.

In your Movement phase, each time the bearer is selected to make a Normal or Advance move, if it is within 1" of a Hatchway, it can attempt to operate that Hatchway. If it does, it cannot attempt to operate a Hatchway again this turn.

Pilum Strike Team

Mustering a Boarding Patrol

All of the ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same Chapter.

You can include up to three of the following units (duplicates are not allowed):
You can include up to three of each of the following units:
You can include up to one of the following unit:

Rules Adaptations


Army Rule

Units from your army with the Oath of Moment ability retain that ability.

Detachment Rule

Relentless Salvoes

These vanguard specialists stay on the move, laying down hails of fire to harass and disrupt their foes even as they hit-and-fade through chambers and corridors.

ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.

Stratagems

KNIFE WORK
1CP
Pilum Strike Team – Battle Tactic Stratagem
These warriors strike at their enemies'weak spots, aiming to silence the foe without raising the alarm.
WHEN: Fight phase.

TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1.
ENHANCED EFFICIENCY
1CP
Pilum Strike Team – Strategic Ploy Stratagem
Moving with alacrity, clearing each new space with exceptional speed and skill, the warriors of the strike team advance on their main objective.
WHEN: Your Movement phase.

TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time your unit is selected to make a Normal or Advance move, it can attempt to operate one Hatchway it is within 1” of either at the start or end of that move. If it does, it cannot attempt to operate a Hatchway again this turn.
FIGHTING RETREAT
1CP
Pilum Strike Team – Strategic Ploy Stratagem
These warriors employ cover fire and frag charges to batter the foe as they fall back to new positions.
WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army is selected to Fall Back.

TARGET: That ADEPTUS ASTARTES unit.

EFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
MASTER MARKSMEN
1CP
Pilum Strike Team – Battle Tactic Stratagem
Every shot these warriors fire is placed for maximum impact and swift, decisive kills.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Omni-Structural Auspex

A rare device with a potent and knowledgeable machine spirit, this implement analyses the integrity of foes’ armour and isolates weaknesses to exploit.

In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly ADEPTUS ASTARTES model (excluding CHARACTER models) makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1.

Void Warrior

Having mastered the arts of shipboard warfare over many battles, this warrior moves swiftly through them and strikes with unerring skill.

You can re-roll Advance and Charge rolls made for the bearer. In addition, the bearer is eligible to declare a charge in a turn in which it Advanced.

Terminator Assault

Mustering a Boarding Patrol

All of the ADEPTUS ASTARTES models in your Boarding Patrol must be drawn from the same Chapter.

You can include up to two of the following units (duplicates are not allowed):
You can include up to two of each of the following units:

Rules Adaptations


Army Rule

Units from your army with the Oath of Moment ability retain that ability.

Detachment Rule

Sacred Oath

Space Marine Chapters do not lightly commit their precious suits of Terminator armour to battle, nor the storied veterans who wear them. When they go to war, they always do so with a vital duty and a crucial target.

Once per battle, at the start of your Command phase, when you select a target for Oath of Moment, you can use this Detachment rule. If you do, until the start of your next Command phase, each time an ADEPTUS ASTARTES model from your army makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll.

Stratagems

TOWER OF STRENGTH
1CP
Terminator Assault – Strategic Ploy Stratagem
Each individual Terminator is a walking fortress. When they stand together they are truly indomitable.
WHEN: Start or end of any phase.

TARGET: One ADEPTUS ASTARTES TERMINATOR unit from your army.

EFFECT: Until the end of your next Command phase, add 1 to the Objective Control characteristic of models in your unit.

RESTRICTIONS: Each time you use this Stratagem, you cannot use it again until after your next Command phase.
FOCUSING SHRINE
1CP
Terminator Assault – Strategic Ploy Stratagem
An ancient device built into the structure of the teleportarium, this relic allows for incredibly accurate teleport assaults.
WHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One ADEPTUS ASTARTES TERMINATOR unit from your army that is in Reserves.

EFFECT: Until the end of the phase, when setting up your unit on the battlefield using its Deep Strike ability, you can set it up unit anywhere on the battlefield that is more than 6" horizontally away from all enemy models (measure this distance as you would normally for the Deep Strike ability, ignoring Walls and closed Hatchways).

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
CARVE A PATH
1CP
Terminator Assault – Strategic Ploy Stratagem
Power fists, chainfists, and sheer servo-actuated armoured mass ensure that Terminators’ paths are never barred for long.
WHEN: Your Movement phase or your Charge phase.

TARGET: One TERMINATOR ASSAULT SQUAD unit from your army that has not been selected to move this phase and has not declared a charge this phase.

EFFECT: Until the end of the phase, when making a Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.

RESTRICTIONS: You cannot use this Stratagem more than once per turn.
CLEANSING SWEEP
1CP
Terminator Assault – Battle Tactic Stratagem
Refined during the clearance of infested space hulks, these methodical tactics ensure no angle of approach goes undefended.
WHEN: Your opponent's Movement or Charge phase.

TARGET: One TERMINATOR SQUAD unit from your army that has not fired Overwatch this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Seal of Indomitability

This ancient honour is said to fortify the machine spirit of a suit of Terminator plate against even the most dolorous of blows.

Once per battle, when the bearer’s unit is selected as the target of one or more attacks, it can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.

Resolute

Allowing nothing to bar his path, this champion of the Chapter ploughs a bloody path through the foe.

The bearer is eligible to declare a charge in a turn in which it Fell Back. In addition, Desperate Escape tests taken for the bearer are automatically passed, and each time the bearer makes a Fall Back move, it can move through enemy models as if they were not there.