Mustering a Boarding Patrol
You can include up to two of the following units (duplicates are not
allowed):
- BEASTBOSS
- BIG MEK
- BIG MEK WITH
SHOKK ATTACK GUN
- BOSS SNIKROT
- INFANTRY WARBOSS
- MEK
- PAINBOSS
- PAINBOY
- WEIRDBOY
- WURRBOY
- ZODGROD WORTSNAGGA
You can include up to three of each of the following units:
- BEAST SNAGGA BOYZ( 10 models)
- BOYZ (10 models)
You can include up to one of each of the following units:
- BURNA BOYZ (5 or 10 models)
- FLASH GITZ (5 or 10 models)
- GRETCHIN (11 models)
- KOMMANDOS (10 models)
- NOBZ (5 models)
- STORMBOYZ (5 or 10 models)
Forming Boarding Squads
- Do not split GRETCHIN units into separate units in the Form Boarding
Squads step.
- When splitting a KOMMANDOS unit, select one of the resulting Boarding
Squads to gain the Distraction Grot token (if equipped with one). The Boarding Squad without the
Distraction Grot token loses the Distraction Grot ability.
Rules Adaptations
- The BIG MEK model loses the Shokk-boosta ability.
- The BOSS SNIKROT model loses the Kunnin’
Infiltrator ability.
- The BOYZ unit loses the Get Da Good Bitz ability.
- The KOMMANDOS unit loses the Sneaky Gitz and Bomb
SQUIG abilities.
- The STORMBOYZ unit loses the Deep Strike and Full Throttle abilities.
- The WEIRDBOY model loses the Waaagh! Energy’ and Da Jump abilities.
- The WURRBOY model loses the Unstable Oracle ability.
- The ZODGROD WORTSNAGGA model loses the
Special Dose ability.
Army Rule
Void WAAAGH!
For all the noise and mayhem of a boarding action, it can be harder to build up a
full head of steam when trying to navigate sealed bulkheads and winding corridors.
Units from your army
with the Waaagh! ability retain that ability and gain this one.
Once per
battle, at the start of the battle round, you can call a Void Waaagh!. If you do, until the start of the next
battle round, the Void Waaagh! is active for your army and:
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army
with this ability.
- Models from your army with this ability have a 5+ invulnerable save. A Void Waaagh! counts
as a Waaagh! for any datasheet abilities.
Detachment Rule
Belligerent Boarders
Between the excitement of smashing their way through the all-too-lootable interior
of an enemy warship and their natural tendency to overlook their own mortal hurts - sometimes for hours at a
time - Ork boarding parties can prove nightmarishly tough.
Each time an attack targets an ORKS unit from your army (excluding GROTS units), if the Strength characteristic of that attack is greater than
the Toughness characteristic of that ORKS unit, subtract 1 from the Wound roll.
Stratagems
PILE THROUGH
Ramship Raiders – Strategic Ploy Stratagem
Orks react to the sudden availability of a good scrap with
immediate and
enthusiastic aggression.
WHEN: Your Movement phase, just
after an
ORKS unit from your army opens a Hatchway.
TARGET:
That ORKS unit.
EFFECT:
Until the end of the turn, your unit has the Fights First ability.
RAMBOYZ RAMPAGE
Ramship Raiders – Strategic Ploy Stratagem
These ramship-riding Orks emulate the actions of their warship by
barrelling full-tilt towards the enemy while roaring like lunatics then crashing into them
head-on.
WHEN: Your Movement
phase.
TARGET: One BOYZ unit
from your
army that has not been selected to move this phase.
EFFECT:
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced and each time your unit Advances, do not make an
Advance
roll; instead, until the end of the phase, add 6" to the Move characteristic of models in
your unit.
EAGER TO FIGHT
Ramship Raiders – Strategic Ploy Stratagem
Impatient from being bottled up aboard their voidships with no
one to
clobber, this mob cannot wait to get stuck in to a proper scrap.
WHEN: Your Movement phase, in the
Reinforcements step, just after an ORKS unit from your army is set up
in an
Entry Zone.
TARGET: That ORKS unit.
EFFECT: Your
unit can make an Advance move.
ENRAGED RUSH
Ramship Raiders – Strategic Ploy Stratagem
Shooting this mob only serves to attract their attention while
simultaneously making them angry at such a blatant attempt to deny them a good punch up.
WHEN: Your opponent’s Shooting
phase,
just after an enemy unit has shot.
TARGET:
One
BOYZ unit from your army that was selected as the target of one or
more of
the attacking unit’s attacks.
EFFECT: Your
unit can
make an Enraged Rush move. To do so, roll one D6: your unit can be moved a distance in inches up
to the
result, but must end that move as close as possible to the attacking unit. When doing so, those
models
can be moved within Engagement Range of that enemy unit, but only that enemy unit.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Living Battering Ram
There is something uniquely terrifying to the foe about a
nine-foot-tall, four-hundred-pound Ork who prefers to open hatchways with their head while
running full tilt and bellowing like a battle tank.
Each time the bearer attempts to operate a closed Hatchway, your opponent cannot try to prevent
it. In addition, each time the bearer opens a Hatchway, each enemy unit within 6" of that
Hatchway and wholly on the opposite side of it from the bearer must take a Battle-shock test. |
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Scarred Brute
A veteran of many boarding actions, this monstrous Ork has been shot,
stabbed and ejected into hard vacuum many times, and has all the toughened scarring and bionik
wotnots to show for it.
The bearer has the Feel No Pain 5+ ability. |
Mustering a Boarding Patrol
You can include up to two of the following units (duplicates are not
allowed):
- BIG MEK IN
MEGA ARMOUR
- INFANTRY WARBOSS (excluding WARBOSS IN MEGA ARMOUR)
- WARBOSS IN MEGA ARMOUR
You can include up to two of each of the following units:
- MEGANOBZ (3 models)
- NOBZ (5 or 10 models)
Rules Adaptations
- The BIG MEK IN MEGA ARMOUR
model loses the Fix Dat Armour Up ability.
- The MEGANOBZ unit loses the Krumpin’ Time ability.
Army Rule
Void WAAAGH!
For all the noise and mayhem of a boarding action, it can be harder to build up a
full head of steam when trying to navigate sealed bulkheads and winding corridors.
Units from your army
with the Waaagh! ability retain that ability and gain this one.
Once per
battle, at the start of the battle round, you can call a Void Waaagh!. If you do, until the start of the next
battle round, the Void Waaagh! is active for your army and:
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army
with this ability.
- Models from your army with this ability have a 5+ invulnerable save. A Void Waaagh! counts
as a Waaagh! for any datasheet abilities.
Detachment Rule
Comin’ Through
Very little can prevent a hulking Ork from smashing a path through a voidship’s
decks to wherever he is trying to go. It is generally considered deeply unwise bordering on suicidal to
try...
In your Movement phase, Desperate Escape tests taken for ORKS models from your army are automatically passed and each time an ORKS
unit from your army makes a Normal, Advance or Fall Back move, it
can move through other models as if they were not there, provided those other models have a lower Toughness
characteristic than it.
Stratagems
LOOT ON THE MOVE
Kaptin Killers – Strategic Ploy Stratagem
Not only does ripping a door hatch right off its hinges allow for
ease of
progress, but the resultant large slab of bulletproof metal can make a handy temporary shield.
WHEN: Your Movement phase, just
after an
ORKS unit from your army opens a Hatchway.
TARGET:
That ORKS unit.
EFFECT:
Until the end of the battle, that Hatchway cannot be closed. Until the end of the turn, each
time an
attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
PILE THROUGH
Kaptin Killers – Strategic Ploy Stratagem
Orks react to the sudden availability of a good scrap with
immediate and
enthusiastic aggression.
WHEN: Your Movement phase, just
after an
ORKS unit from your army opens a Hatchway.
TARGET: That ORKS
unit.
EFFECT: Until the end of the turn,
your unit
has the Fights First ability.
PIT FIGHTER
Kaptin Killers – Epic Deed Stratagem
This Warboss is a terror of the fighting pits, single-mindedly
battering
his way through lesser foes or simply sweeping them aside as he carves a path towards his true
quarry.
WHEN: Your Charge phase.
TARGET: One WARBOSS model from your army.
EFFECT: Until the end of the phase, your model is
eligible to
declare a charge in a turn in which it Fell Back.
CORNERED AND KRUMPED
Kaptin Killers – Battle Tactic Stratagem
It is no easy thing to disentangle from a mob of ferocious Orks
and
retreat in good order, especially when cornered by them within the claustrophobic confines of a
voidship.
WHEN: Your opponent’s Movement
phase,
just after an enemy unit is selected to Fall Back.
TARGET: One ORKS unit
from your
army that is within Engagement Range of that enemy unit.
EFFECT:
Your unit can fight as if it were the Fight phase, but when doing so, models in your unit can
only
target that enemy unit (and only if it is an eligible target) and each time a model in your unit
makes
an attack, an unmodified Hit roll of 6 is required to
score a
hit.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Tellyporta
Employing madcap tellyporta arrays, Ork Meks can beam massively
armoured Nobz through the warp and onto an enemy vessel, much to the horror of the
defenders.
In the Deploy Armies step, select one MEGANOBZ unit from your army.
Until the end of the battle, models in that unit have the Deep Strike ability. |
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Gnasher Squig Crates
This Warboss has ordered his ladz to bring armoured crates of vicious
gnasher squigs aboard. Upended into strategically vital areas, they create a dangerous
infestation that enemies will struggle to remove.
WARBOSS
model only. In your Command phase, you can select one NOBZ or
MEGANOBZ unit from your army (excluding Battle-shocked units) that is within 6" of the bearer
and is within range of an objective marker. If there are no enemy models within range of that
objective marker, it is Secured by your army. |