Faction detachments for Boarding Actions
For all the noise and mayhem of a boarding action, it can be harder to build up a full head of steam when trying to navigate sealed bulkheads and winding corridors.
Units from your army with the Waaagh! ability retain that ability and gain this one.Between the excitement of smashing their way through the all-too-lootable interior of an enemy warship and their natural tendency to overlook their own mortal hurts - sometimes for hours at a time - Ork boarding parties can prove nightmarishly tough.
Each time an attack targets an ORKS unit from your army (excluding GROTS units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that ORKS unit, subtract 1 from the Wound roll.We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
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Living Battering Ram
There is something uniquely terrifying to the foe about a nine-foot-tall, four-hundred-pound Ork who prefers to open hatchways with their head while running full tilt and bellowing like a battle tank. Each time the bearer attempts to operate a closed Hatchway, your opponent cannot try to prevent it. In addition, each time the bearer opens a Hatchway, each enemy unit within 6" of that Hatchway and wholly on the opposite side of it from the bearer must take a Battle-shock test. |
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Scarred Brute
A veteran of many boarding actions, this monstrous Ork has been shot, stabbed and ejected into hard vacuum many times, and has all the toughened scarring and bionik wotnots to show for it. The bearer has the Feel No Pain 5+ ability. |
For all the noise and mayhem of a boarding action, it can be harder to build up a full head of steam when trying to navigate sealed bulkheads and winding corridors.
Units from your army with the Waaagh! ability retain that ability and gain this one.Very little can prevent a hulking Ork from smashing a path through a voidship’s decks to wherever he is trying to go. It is generally considered deeply unwise bordering on suicidal to try...
In your Movement phase, Desperate Escape tests taken for ORKS models from your army are automatically passed and each time an ORKS unit from your army makes a Normal, Advance or Fall Back move, it can move through other models as if they were not there, provided those other models have a lower Toughness characteristic than it.We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
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Tellyporta
Employing madcap tellyporta arrays, Ork Meks can beam massively armoured Nobz through the warp and onto an enemy vessel, much to the horror of the defenders. In the Deploy Armies step, select one MEGANOBZ unit from your army. Until the end of the battle, models in that unit have the Deep Strike ability. |
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Gnasher Squig Crates
This Warboss has ordered his ladz to bring armoured crates of vicious gnasher squigs aboard. Upended into strategically vital areas, they create a dangerous infestation that enemies will struggle to remove. WARBOSS model only. In your Command phase, you can select one NOBZ or MEGANOBZ unit from your army (excluding Battle-shocked units) that is within 6" of the bearer and is within range of an objective marker. If there are no enemy models within range of that objective marker, it is Secured by your army. |