Cataclysm in the Abyss
Leagues Of Votann
Faction detachments for Boarding Actions
Void Salvagers
Mustering a Boarding Patrol
You can include up to two of the following units (duplicates are not
allowed):
- BRÔKHYR IRON-MASTER
- EINHYR CHAMPION
- GRIMNYR
- KÂHL
- ÛTHAR THE DESTINED
You can include up to three of the following unit:
- HEARTHKYN WARRIORS (10 models)
You can include up to one of each of the following units:
- BRÔKHYR THUNDERKYN (3 models)
- CTHONIAN BESERKS (5 or 10 models)
- EINHYR HEARTHGUARD (5 models)
You can include up to one of the following unit:
- HERNKYN YAEGIRS (10 models)
Rules Adaptations
- The EINHYR CHAMPION model loses the Mass
Driver Accelerators and Teleport Crest abilities.
- The HEARTHKYN WARRIORS unit loses the Luck
Has. Need Keeps. Toil Earns ability.
- The KÂHL model
loses the Teleport Crest ability.
Army Rule
Eternal Resentment
The Kin are slow to anger, but their enmity, once earned, is eternal. Kin
war-leaders will go to almost any length to destroy the targets of their ire and will not stop until every
last one of their foes has been punished.
Units from your army with the Eye of the Ancestors ability
retain that ability and gain this one.
At the start of the first battle round, select one enemy unit on
the battlefield. That unit gains 1 Judgement token. In addition, each time an enemy unit with 1 or more
Judgement tokens is destroyed, you can place 1 Judgement token on an enemy unit that is visible to
one or more LEAGUES OF VOTANN models
from your army.
Detachment Rule
Stalwart Advance
The Kin proceed with steadfast determination, exterminating all resistance and
securing decks one at a time. Aggressively yet methodically, resistance is swept aside.
In your Shooting
phase, each time a LEAGUES OF VOTANN unit from your army has shot, if one
or more enemy units were destroyed by those attacks and that LEAGUES OF VOTANN unit is not within Engagement Range of one or more
enemy units, it can make a Normal move of up to 3" and can then attempt
to operate a Hatchway.
Stratagems
RELIC CYPHER
Void Salvagers – Strategic Ploy Stratagem
The Kin possess the accumulated knowledge of their ancestors,
including ancient cyphers that enable them to seize control of cogitational systems.
WHEN: Your Command
phase.
TARGET: One LEAGUES OF VOTANN
unit from your army.
EFFECT: Select one
closed Hatchway on the battlefield and open it.
RESTRICTIONS:
You can only use this Stratagem once.
POINT-BLANK FIRE
Void Salvagers – Battle Tactic Stratagem
The Kin are well used to working in close confines and can fire
their ranged weapons with precision even within the restrictive corridors of a voidship.
WHEN: Your Shooting
phase.
TARGET: One HEARTHKYN
WARRIORS unit from your army that has not been selected to shoot
this phase.
EFFECT: Until the end of the
phase, ranged weapons equipped by models in your unit have the [PISTOL]
ability.
JUDGED AND PUNISHED
Void Salvagers – Battle Tactic Stratagem
To draw the ire of the Kin is to invite a swift and brutal
death.
WHEN: Your Shooting
phase.
TARGET: One LEAGUES OF VOTANN
unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes an attack, if the target has 1 or more Judgement tokens, you can
re-roll the Hit roll, and if the target
has 2 Judgement tokens, you can re-roll the Wound roll as well.
CORRIDOR COVERED
Void Salvagers – Battle Tactic Stratagem
As their allies push forwards, Kin squads train their guns down
darkened corridors, preparing to repel unexpected ambushes.
WHEN: Your opponent's
Movement or Charge phase.
TARGET: One LEAGUES OF VOTANN
unit from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an
unmodified 6.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Masterful Construction
The weapons utilised by the Kin are wrought by expert craftsmen and are
as versatile as they are deadly.
Each time the bearer is selected to shoot or fight, you can select one of the following weapon
abilities: [DEVASTATING WOUNDS];
[LETHAL HITS]; [SUSTAINED HITS 1]. Until the end of the phase, weapons equipped by
the bearer (excluding Psychic weapons) have that ability. |
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Obsessive Drive
The bearer seeks a specific item that lies in the hands of the foe and
they will not rest until it has been secured. Those foes foolish enough to block the path are
targeted for priority destruction.
At the start of the first battle round, select one objective marker. While the bearer is on the
battlefield, each time a LEAGUES OF VOTANN unit from your army is selected to shoot or fight, each enemy
unit within range of that objective marker is considered to have 1 additional Judgement token
while resolving those attacks. |
Hearthfire Strike
Mustering a Boarding Patrol
You can include up to two of the following unit:
You can include up to two of the following unit:
- EINHYR HEARTHGUARD (5 or 10 models)
Rules Adaptations
- EINHYR HEARTHGUARD units can perform the
Secure Site Tactical Manoeuvre as if they had the BATTLELINE keyword.
- The EINHYR CHAMPION model loses the Mass
Driver Accelerators and Teleport Crest abilities.
Army Rule
Eternal Resentment
The Kin are slow to anger, but their enmity, once earned, is eternal. Kin
war-leaders will go to almost any length to destroy the targets of their ire and will not stop until every
last one of their foes has been punished.
Units from your army with the Eye of the Ancestors ability
retain that ability and gain this one.
At the start of the first battle round, select one enemy unit on
the battlefield. That unit gains 1 Judgement token. In addition, each time an enemy unit with 1 or more
Judgement tokens is destroyed, you can place 1 Judgement token on an enemy unit that is visible to
one or more LEAGUES OF VOTANN models
from your army.
Detachment Rule
Wrought in Wrath
The Einhyr know that they bear the weight of the ancestors’ expectations in this
battle. To live up to them, they must strike with the fury of the very hearth fires of their Hold.
Add 1
to Advance
and Charge rolls made for LEAGUES OF
VOTANN units from your army.
Stratagems
WEAVEFIELD FLARE
Hearthfire Strike – Battle Tactic Stratagem
Triggering weavefield generators worked into their wargear, the
Einhyr bleed off the power of incoming enemy attacks.
WHEN: Your opponent’s Shooting
phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One LEAGUES
OF VOTANN unit from your army that was
selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an
attack targets your unit, if the Strength characteristic of that attack is greater than the
Toughness characteristic of your unit, subtract 1 from the Wound roll.
PAN-SPECTRAL VISUALISER
Hearthfire Strike – Battle Tactic Stratagem
These advanced sets of helm optics pierce veils both
technological and sorcerous, laying the foe bare.
WHEN: Your Shooting
phase.
TARGET: One LEAGUES OF VOTANN
unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons
equipped by models in your unit have the [IGNORES COVER]
ability and each time a model in your unit makes an attack with a weapon, you can ignore any or
all modifiers to that attack’s or that weapon’s Ballistic Skill characteristic and any or all
modifiers to the Hit roll.
ECONOMY OF AGGRESSION
Hearthfire Strike – Battle Tactic Stratagem
A few grenades placed with care and skill reap greater returns in
bloodshed than a wealth of recklessly hurled materiel.
WHEN: Your Shooting
phase.
TARGET: One EINHYR
HEARTHGUARD unit from your army that has not been selected to
shoot this phase.
EFFECT: Select one enemy
unit that is visible to your unit and wholly on the opposite side of a Hatchway from it. Until
the end of the phase, exo-armour grenade launchers equipped by models in your unit have an
Attacks characteristic of 6 and lose the [BLAST] ability while targeting that enemy unit,
and attacks made with such weapons that target that enemy unit can be allocated to models that
are not visible to the attacking model.
GRAVITRONIC PULSE
Hearthfire Strike – Battle Tactic Stratagem
Emitters built into this squad's exo-armour batter the foe
with focused gravity waves in the instant before the Kin charge crashes home.
WHEN: Your Charge phase, just
after a LEAGUES OF VOTANN unit from your army ends a Charge move.
TARGET: That LEAGUES OF VOTANN unit.
EFFECT: For each enemy unit within Engagement Range
of your unit, until the end of the turn, that unit loses the Fights First ability (if it
has it) and, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Celebrated Folk Hero
The exploits of this Einhyr Champion have fuelled many a Bru-fuelled
celebration, and the Hearthguard compete to fight at their side. To see them laid low fires the
wrath of their comrades.
The first time the bearer is destroyed, each enemy unit on the battlefield gains 1
Judgement token. |
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Gûlyk’s Stars
A set of mass driver accelerators crafted by the master Brokhyr Gulyk,
these potent devices can be worked into an Einhyr Champions exo-armour. Named stars for their
ferocious energy output, they propel the wearer forward like an unstoppable battering ram.
Each time the bearer ends a Charge move, select one enemy
unit within Engagement Range of it and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
If this results in one or more enemy models being destroyed, you can select one closed Hatchway within 6"
of the bearer and open it. |