Cataclysm in the Abyss

Drukhari

Faction detachments for Boarding Actions

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Space Lane Raiders

Mustering a Boarding Patrol

You can include up to one of the following unit if you include one or more KABALITE WARRIORS units:
You can include up to one of the following units if you include one or more WRACKS units:
You can include up to one of the following units if you include one or more WYCHES units:
You can include up to three of each of the following units:
You can include up to one of each of the following units:

Rules Adaptations


Army Rule

Feast of Pain

Rooting out every last defender aboard a voidship and devouring their fear and agony is an epicurean delight over which the Drukhari take their time.

Units from your army with the Power From Pain ability retain that ability and gain this one.

At the start of the battle, you gain 1 Pain token.

Detachment Rule

Commorrite Rivalries

Even in the midst of battle, the Drukhari indulge in politicking and factionalism, seeking to outdo their rivals and cover themselves in dark glory with every murderous triumph.

Each time a DRUKHARI CHARACTER model from your army destroys an enemy CHARACTER unit, you gain 1 Pain token. In addition, each time you use the Battlefield Command Stratagem, you can expend 1 Pain token from your Pain token pool. If you do, decrease that Stratagems cost by 1CP for that usage.

Stratagems

SHIPBOARD SHADES
1CP
Space Lane Raiders – Battle Tactic Stratagem
Amidst the strobing lumens and gouting steam of voidship combat, the Drukhari flicker and flit like malevolent, half-seen shadows.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DRUKHARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
CREW-THIEVES
1CP
Space Lane Raiders – Battle Tactic Stratagem
The fast-acting incapacitation toxins on the blades of these Wracks allow them to lay low the defenders, before dragging them away, alive but powerless, to a far more horrible fate than death.
WHEN: Fight phase.

TARGET: One WRACKS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [ANTI-INFANTRY 3+] ability.
VOIDSHIP GLADIATORS
1CP
Space Lane Raiders – Strategic Ploy Stratagem
Treating the vessel they have boarded as just another arena to perform in, these Wyches turn every iota of their skill and agility to the task.
WHEN: Your Movement phase.

TARGET: One WYCHES unit from your army that has not been selected to move this phase.

EFFECT: Roll one D6: on a 2+, until the end of the turn, enemy units cannot fire Overwatch at your unit.
VETERAN PIRATES
1CP
Space Lane Raiders – Strategic Ploy Stratagem
No strangers to shipboard warfare, these warriors are skilled in loosing volleys then vanishing swiftly back behind corners and bulkheads to avoid reprisals.
WHEN: Your Shooting phase, just after a KABALITE WARRIORS unit from your army has shot.

TARGET: That KABALITE WARRIORS unit.

EFFECT: Your unit can make a Normal move of up to 3".

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Power and Greed

This warrior is addicted to the heady rush of battle and suffering, each fresh taste driving them to crave more.

The first time in each turn that the bearer is Empowered, roll one D6: on a 3+, you gain 1 Pain token.

Spiteful Demise

Knowing all too well that the carnage they cause during this void battle may be all that pays for their revivification by the Haemonculi, this warrior strikes out viciously until their very last breath.

When the bearer is destroyed, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The bearer can fight after the attacking unit has finished making its attacks, and is then removed from play.

Kabalite Corsairs

Mustering a Boarding Patrol

You can include up to two of the following unit (duplicates are not allowed):
You can include up to three of the following unit:
You can include up to one of each of the following unit :

Rules Adaptations


Army Rule

Feast of Pain

Rooting out every last defender aboard a voidship and devouring their fear and agony is an epicurean delight over which the Drukhari take their time.

Units from your army with the Power From Pain ability retain that ability and gain this one.

At the start of the battle, you gain 1 Pain token.

Detachment Rule

Raid and Pillage

These warriors reap a bounty of both material plunder and precious pain during their raids, leaving only shattered storage reliquaries and the twisted bodies of tortured victims in their wake.

Each time a DRUKHARI unit from your army destroys an enemy unit, if that enemy unit was within range of an objective marker controlled by your opponent at the start of the phase, you gain 1 Pain token. In addition, in your Command phase, you can select one objective marker you control that has one or more KABAL units from your army within range of it, then expend 1 Pain token from your Pain token pool. If you do, that objective marker is Secured by your army.

Stratagems

ELUSIVE DUELLISTS
1CP
Kabalite Corsairs – Battle Tactic Stratagem
These warriors delight in the close-quarters blade-duels of boarding actions, weaving around their enemies' blows and cutting them down in droves.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One DRUKHARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and, if your unit has the INCUBI keyword, models in your unit have a 4+ invulnerable save.
DECKPLATE SWEEPERS
1CP
Kabalite Corsairs – Battle Tactic Stratagem
Indiscriminate hails of splinter fire fill chambers and corridors, leaving nowhere to hide in the enclosed space.
WHEN: Your Shooting phase.

TARGET: One KABAL unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of splinter cannons, splinter rifles and splinter pistols equipped by models in your unit by 1.
TAKE THEM ALIVE
1CP
Kabalite Corsairs – Strategic Ploy Stratagem
Aiming to maim rather than slag, and employing psychotropic or paralysing venoms, the Kabalites seek to incapacitate their victims so that they too may be taken as plunder.
WHEN: Your Shooting phase, just after a KABAL unit from your army has shot.

TARGET: That KABAL unit.

EFFECT: Select one enemy unit hit by one or more of your unit’s attacks this phase (excluding those made with Pistols). That enemy unit must take a Battle-shock test, subtracting 1 from the result if your unit is within 6” of it.
OPPORTUNISTIC THIEVES
1CP
Kabalite Corsairs – Strategic Ploy Stratagem
Any undefended source of riches or power is fair game to these fast-moving raiders.
WHEN: End of your Fight phase.

TARGET: One KABAL unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Select one objective marker you do not control that is visible to your unit. Your unit can make a Normal move of up to D6", but if it does, every model in that unit must end that move as close as possible to that objective marker.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Dark Charisma

The masters of such piratical Kabals lead by example, spitting scorn upon peril, standing tall as avatars of malevolent elan, and overcoming the odds with devilish daring time and again.

The bearer has an Objective Control characteristic of 5 and you can re-roll Battle-shock tests taken for the bearer.

Malevolent Cunning

Having fought countless bloody battles aboard the voidships of their prey, this warrior knows well how to turn such environments against their prey. Swiftly deployed booby traps and devious ruses staged with inhuman speed and skill confound the foe at every turn.

The first time in each battle round that your opponent targets a unit from their army that is within 3" of the bearer with a Stratagem, increase that Stratagems cost by 1CP for that usage.

Ship-killer Cult

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to three of the following unit:
You can include up to one of each of the following units:

Rules Adaptations


Army Rule

Feast of Pain

Rooting out every last defender aboard a voidship and devouring their fear and agony is an epicurean delight over which the Drukhari take their time.

Units from your army with the Power From Pain ability retain that ability and gain this one.

At the start of the battle, you gain 1 Pain token.

Detachment Rule

Appetite for Adulation

Thriving upon the praise their sadistic deeds will earn from their twisted audience, the Wyches fight all the harder and inflict ever-more excessive torments upon their victims.

In the Fight phase, if two or more enemy units were destroyed by DRUKHARI units from your army that phase, you gain 1 Pain token. In addition, each time a WYCH CULT unit from your army becomes Empowered in the Fight phase, until the end of the phase, melee weapons equipped by models in that unit have the [ANTi-iNFANTRY 4+] ability.

Stratagems

HYPERAGILITY
1CP
Ship-killer Cult – Battle Tactic Stratagem
Driven by combat drugs and the elation of their victims'fear and pain, the Wyches weave around their enemies' blades with easy scorn.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One WYCH CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
TOYING WITH THE PREY
1CP
Ship-killer Cult – Strategic Ploy Stratagem
More than simply besting their victims in combat, the Wyches slowly take them apart, one perfectly placed cut and slice at a time, making a terrifying example to shatter enemy morale.
WHEN: Fight phase, just after a WYCH CULT unit from your army has fought.

TARGET: That WYCH CULT unit.

EFFECT: If your unit destroyed one or more enemy models this phase, select one of those enemy models. Until the end of your opponent’s next turn, subtract 1 from the Objective Control characteristic of models in that enemy model's unit (to a minimum of l).
NO OBSTACLE
1CP
Ship-killer Cult – Strategic Ploy Stratagem
Scenting their prey's fear sweat, tracking their fluttering heartbeats, the Wyches beardown unerringly on their victims through corridors and chambers.
WHEN: Your Charge phase.

TARGET: One WYCH CULT unit from your army that opened a Hatchway this turn.

EFFECT: Until the end of the phase, your unit can declare a charge that includes one or more targets that are not visible to it, provided each of those units that are not visible to it are wholly on the opposite side of that Hatchway from your unit.
PHANTASM GRENADES
1CP
Ship-killer Cult – Wargear Stratagem
These hallucinogenic atomisers spew clouds of nightmare-inducing gasses that leave the foe glassy-eyed and reeling.
WHEN: Your Movement phase, just after a WYCH CULT unit from your army ends a Normal move, before any enemy units fire Overwatch.

TARGET: That WYCH CULT unit.

EFFECT: Select one enemy unit within 9" of and visible to your unit. That enemy unit must take a Battle-shock test, subtracting 1 from the result: if failed, until the end of the turn, that enemy unit cannot fire Overwatch.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Stimm-Fervour

Propelled like a living missile through the voidship’s corridors by a near-toxic cocktail of combat stimms, this Wych strikes like dark lightning and fights with blistering savagery.

The bearer is eligible to declare a charge in a turn in which it Advanced.

Blood-Drenched Champion

This murderous star of the arenas delights in graphically and agonisingly taking their enemies to pieces, much to the delight of their audiences and the abject terror of surrounding foes.

In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and is within Engagement Range of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.

Painbringers

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to three of the following unit:
You can include up to one of each of the following units:

Forming Boarding Squads

In the Form Boarding Squads step, GROTESQUES units containing 6 models are each split into two Boarding Squads, both containing 3 models.

Rules Adaptations


Army Rule

Feast of Pain

Rooting out every last defender aboard a voidship and devouring their fear and agony is an epicurean delight over which the Drukhari take their time.

Units from your army with the Power From Pain ability retain that ability and gain this one.

At the start of the battle, you gain 1 Pain token.

Detachment Rule

Regenerative Agony

The twisted physiologies of the Haemonculus fleshcrafters’ creations are inured to all but the most terrible injuries. The greater and more terrible the agonies inflicted upon their hideous forms, the more formidable their regenerative abilities become.

Each time four or more Feel No Pain rolls are successful for HAEMONCULUS COVENS models from your army in a single phase, you gain 1 Pain token. In addition, each battle round, the first time a HAEMONCULUS COVENS unit from your army becomes Empowered in that battle round, roll one D6: on a 2-5, one model in that unit regains 1 lost wound or, if that unit has the WRACKS keyword, one destroyed model is returned to it with its full wounds remaining; on a 6, one model in that unit regains up to 2 lost wounds or, if that unit has the WRACKS keyword, one destroyed model is returned to it with its full wounds remaining.

Stratagems

HORRIFYING FORM
1CP
Painbringers – Strategic Ploy Stratagem
The hulking monsters of the Haemonculus Covens are terrifying indeed, cowing enemy warriors with their grotesque and intimidating forms.
WHEN: End of any phase, when an objective marker Secured by your army would be Seized by an enemy unit.

TARGET: One HAEMONCULUS COVENS unit from your army within range of that objective marker.

EFFECT: Until the end of your next turn, while you have one or more DRUKHARI units within range of that objective marker (excluding Battle-shocked units), that objective marker remains Secured by your army and cannot be Seized by enemy units.

RESTRICTIONS: You can only use this Stratagem once per battle round.
UNFEELING ABOMINATIONS
1CP
Painbringers – Battle Tactic Stratagem
The creations of the Haemonculi are capable of enduring terrible wounds and continuing to fight.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One HAEMONCULUS COVENS unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit has the GROTESQUES keyword: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

RESTRICTIONS: If your unit has the GROTESQUES keyword, until the end of the phase, it loses the Mindless Killing Machines ability.
MOULDED MUSCULATURE
1CP
Painbringers – Battle Tactic Stratagem
The muscular fleshcraft monstrosities fielded by the Haemonculi can punch through hatchways and bulkheads to reach their cowering victims.
WHEN: Fight phase.

TARGET: One HAEMONCULUS COVENS unit from your army that has not been selected to fight this phase.

EFFECT: Select any number of models in your unit. Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by the selected models by 1, and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.
TERRIFYING AURA
1CP
Painbringers – Strategic Ploy Stratagem
The disturbing nature of these creatures causes weapons to quiver, even in the hands of veteran soldiers.
WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets.

TARGET: One HAEMONCULUS COVENS unit from your army that was selected as the target of one or more of the attacking unit's attacks and is within 6" of the attacking unit.

EFFECT: That enemy unit must take a Leadership test, subtracting 1 if it is within 3" of your unit: if failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers.

Enhancements

Click to view
Rending Chain-Flails

This Haemonculus fleshcrafter has adorned their grotesque form with bladed chain-flails with which to ensnare fleeing foes and tear them to bloody shreds.

Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.

Vile Surgeon

This cruel chirurgeon seeks out particularly worthy subjects upon whom to practice the most agonising surgical experiments.

The bearers Haemonculus tools and scissorhands have a Damage characteristic of 3 while targeting CHARACTER units.