Cataclysm in the Abyss

Chaos Daemons

Faction detachments for Boarding Actions

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Daemonic Incursion

Mustering a Boarding Patrol

When mustering your force, the following limitations apply:
You can include up to two of the following units (duplicates are not allowed):
You can include up to three of each of the following units:
You can include up to one of each of the following units:

Forming Boarding Squads

In the Form Boarding Squads step, a BEASTS OF NURGLE unit containing 2 models is split into two Boarding Squads, each containing 1 model.

Rules Adaptations


Army Rule

Soul Hunters

There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.

Units from your army with the Shadow of Chaos ability replace that ability with this one.

Enemy units within 7" of this unit are Hunted by it. While an enemy unit is Hunted by this unit:

Detachment Rule

Unnatural Energies

Infernal power pours into the breached voidship like a floodtide, allowing the warp entities to reshape the rapidly denaturing stuff of reality itself to their whims.

LEGIONES DAEMONICA units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.

Stratagems

PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Able to manifest with particular vehemence within these warp-cursed corridors, the daemons hold their corporeal forms together long enough to strike at those who banish them.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Flickering in and out of reality like the image on a faulty vid-reel, the daemons advance with terrifying supernatural swiftness.
WHEN: Your Charge phase.

TARGET: One INFANTRY LEGIONES DAEMONICA unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic Stratagem
Even as enemy fire whips towards them, the daemons simply cease to inhabit corporeal space for a flickerbeat before solidifying once more.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Spite Made Manifest

Simply striking back at the invading daemons under such conditions is an invitation for their spite and hate to manifest in vicious arcs of lethal retributive power.

Each time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit.

Geller Breach

Daemonic entities burst from rippling warp rents and directly into the heart of battle.

Al the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".

Infernal Onslaught

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to three of the following unit:
You can include up to one of the following unit:

Rules Adaptations


Army Rule

Soul Hunters

There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.

Units from your army with the Shadow of Chaos ability replace that ability with this one.

Enemy units within 7" of this unit are Hunted by it. While an enemy unit is Hunted by this unit:

Detachment Rule

Brutal Entrance

Obstructing hatches are smashed open by the rampaging daemons, some simply dissolving into molten metal or bursting apart in blood-wet showers.

Each time a KHORNE LEGIONES DAEMONICA unit from your army opens a Hatchway, until the end of the battle, that Hatchway cannot be closed. In addition, until the end of the turn, each time that unit declares a charge, if every target of that charge is on the opposite side of that Hatchway from your unit, add 1 to the Charge roll.

Stratagems

UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Too furious to be halted by mortal barriers, these daemons manifest in a crimson haze beyond the hatchway, their vicious blows all too solid and real.
WHEN: Fight phase.

TARGET: One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to fight this phase.

EFFECT: Select one closed Hatchway within 1" of your unit. Until the end of the phase, your unit is eligible to be selected to fight as if that Hatchway was open. When doing so, that unit can select targets as if that Hatchway was open (that Hatchway is only considered to be open for your unit, not for any other units).
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Fighting for one's life against ferocious daemons of murder, tom straight from the pages of nightmare scripture, is a terrifying experience.
WHEN: Start of the Fight phase.

TARGET: One KHORNE LEGIONES DAEMONICA unit from your army.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy Stratagem
The very eagerness of these daemons to shed blood and reap skulls propels them all the quicker towards their foes.
WHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in your unit.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Worthier Skulls

The skulls of cowards who flee from battle have only so much value, and this entity will let them run in favour of hunting for more courageous prey.

Each time an enemy unit within Engagement Range of the bearer Falls Back, after that unit has moved, if the bearer is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

Unholy Fury

So infused with hatred and warlike wrath is this daemon that it can sustain its corporeal shell through fury alone, even should it be terribly damaged.

If the bearer is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 2+, do not remove it from play. Ure destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Rotten and Rusted

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to three of each of the following units:
You can include up to one of the following unit:

Forming Boarding Squads


Rules Adaptations


Army Rule

Soul Hunters

There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.

Units from your army with the Shadow of Chaos ability replace that ability with this one.

Enemy units within 7" of this unit are Hunted by it. While an enemy unit is Hunted by this unit:

Detachment Rule

Toxic Miasma

Between the corrosive filth that seeps from these daemons and the clouds of blinding flies that boil around them, foes find themselves crippled by disgust and disorientation.

While an enemy unit is within 3" of one or more NURGLE LEGIONES DAEMONICA units from your army, halve the Move characteristic of models in that unit and subtract 1 from Advance and Charge rolls made for it. When measuring this distance, Walls and closed Hatchways are ignored.

Stratagems

FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic Stratagem
So full of repulsive vitality are these daemons that their corporeal forms must be absolutely destroyed before they halt their advance.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE LEGIONES DAEMONICA unit from your army (excluding NURGLINGS units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy Stratagem
The filth that slops from these entities' wounds taints strategic locations in the Plague God's name.
WHEN: End of the Fight phase, or your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE LEGIONES DAEMONICA unit from your army. If this Stratagem is used in your opponent’s Shooting phase, it must target a unit that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Select one objective marker your unit is within range of. Your unit suffers D3 mortal wounds and that objective marker is Secured by your army. If your unit is a PLAGUEBEARERS unit, it only suffers 1 mortal wound, instead of D3.
GLEEFUL INVASION
1CP
Rotten and Rusted – Strategic Ploy Stratagem
Infesting every corridor and duct, Nurglings move in giggling, farting swarms whose capering peregrinations are impossible to predict.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One NURGLINGS unit from your army that was selected as the target of one of more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal or Fall Back move of up to D6".
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One NURGLE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Virulent Corruption

To flee from this daemon is to invite an outbreak of spiritual corruption that rots its screaming victims from their souls outward.

Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

Endless Gift

Bounteous and repulsive layers of rancid flab boil from within this entity’s grotesque form, bolstering it against even the most dolorous blows.

Add 2 to the bearers Wounds characteristic.

Dread Carnival

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to three of the following unit:
You can include up to one of the following unit:

Rules adaptations


Army Rule

Soul Hunters

There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.

Units from your army with the Shadow of Chaos ability replace that ability with this one.

Enemy units within 7" of this unit are Hunted by it. While an enemy unit is Hunted by this unit:

Detachment Rule

Lithe Killers

The daemons of Slaanesh move with an unsettling grace, dancing through the blades and guns of their foes with a supernatural agility.

Each time a SLAANESH INFANTRY LEGIONES DAEMONICA unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 mortal wound.

Stratagems

SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic Stratagem
In the press of combat, these daemons utter beguiling susurrations that cloud the minds of their mortal foes.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic Stratagem
A cloud of sickly-sweet perfume surrounds these daemons, dulling the senses of the foe and preventing them from striking back.
WHEN: Your Movement phase.

TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed and your unit does not suffer mortal wounds from the Lithe Killers Detachment rule.
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy Stratagem
Coiling like wind-rippled streamers between the blades of their foes, these daemons flicker momentarily out of the fray before slashing back in.
WHEN: Your Movement phase, just after a SLAANESH LEGIONES DAEMONICA unit from your army
Falls Back.

TARGET: That SLAANESH unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Fatal Caress

To this daemon, the act of murder is an art form. With a precision born of obsession it slaughters its foes in the most gory fashion possible.

Each time the bearer makes a melee attack, a Critical Wound is scored on an unmodified Wound roll of 5+.

Horrifying Visage

This daemons alters its visage from alluring to repulsive at a whim, terrifying those who gaze upon it.

Once per battle round, when an enemy unit within 9" of the bearer attempts to perform a Tactical Manoeuvre or attempts to operate a Hatchway within 9" of the bearer, the bearer can use this ability. If it does, that enemy unit must take a Leadership test, subtracting I from the result: if failed, that unit fails to perform that Tactical Manoeuvre or to operate that Hatchway and, until the start of your opponent’s next turn, that unit cannot perform Tactical Manoeuvres or operate Hatchways.

Pandaemoniac Inferno

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to three of each of the following units:
You can include up to one of each of the following units:

Rules Adaptations


Army Rule

Soul Hunters

There can be no hiding from entities that can scent the telltale stuff of souls, that can taste fear and follow trails of desperation, lies and futile hope.

Units from your army with the Shadow of Chaos ability replace that ability with this one.

Enemy units within 7" of this unit are Hunted by it. While an enemy unit is Hunted by this unit:

Detachment Rule

Living Flame

The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and cruelty made manifest. Such a blaze of contradictions cannot harm the daemons, for it is of them as they are of it, yet it burns all the hotter in their presence.

Each lime a TZEENTCH LEGIONES DAEMONICA unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons equipped by TZEENTCH LEGIONES DAEMONICA models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.

Stratagems

FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic Stratagem
The daemons feed upon the raw potentiality that dances around strategically pivotal locations in order to sustain their corporeal manifestations.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One TZEENTCH LEGIONES DAEMONICA unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.
FICKLE BLESSINGS
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Even the daemons of Tzeentch are not immune to the fundamentally unstable nature of their own magicks, which may twist and rupture their bodies as often as they lend terrible power.
WHEN: Your Shooting phase.

TARGET: One HORRORS unit from your army.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] and [HAZARDOUS] abilities.
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Enemies can never truly be sure that where the y daemons of Tzeentch are is where they really are.
WHEN: Your Shooting phase, just after a TZEENTCH LEGIONES DAEMONICA unit from your army has shot.

TARGET: That TZEENTCH unit.

EFFECT: Your unit can make a Normal move of up to D6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One TZEENTCH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Fulgurating Presence

Warplight dances and glares around this entity, flares of blinding brightness thrown off its warped form as though from the facets of a crooked crystal.

Each time an attack targets the bearer, subtract 1 from the Hit roll.

Mutagenic Flames

The warpflame of Tzeentch is fuelled by sanity and soulstuff, and cannot be easily extinguished. Worse, it does not merely burn its victims, but instead distorts and mutates them in ever more hideous ways.

In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.