Cataclysm in the Abyss
Aeldari
Faction detachments for Boarding Actions
Khaine’s Arrow
Mustering a Boarding Patrol
You can include up to one of the following units:
- ASURMEN*
- AUTARCH
- AUTARCH WAYLEAPER
- BAHARROTH*
- ELDRAD ULTHRAN
- FARSEER
- FUEGAN*
- JAIN ZAR*
- KARANDRAS*
- MAUGAN RA*
*You can only include a PHOENIX LORD model if you also include one
of the units it can normally be attached
to.
You can include up to one of the following units:
- WARLOCK
- WARLOCK CONCLAVE (2 or 4 models)
You can include up to one of each of the following units:
- DIRE AVENGERS (5 or 10 models)
- FIRE DRAGONS (5 or 10 models)
- HOWLING BANSHEES (5 or 10 models)
- STRIKING SCORPIONS (5 or 10 models)
You can include up to one of the following units:
- SWOOPING HAWKS (5 or 10 models)
- WARP SPIDERS (5 models)
You can include up to one of the following unit:
- DARK REAPERS (5 or 10 models)
Rules Adaptations
- The ASURMEN model loses the Tactical Acumen ability.
- The AUTARCH WAYLEAPER model loses the Deep
Strike ability.
- The BAHARROTH model loses the Cloudstrider and Deep Strike abilities.
- The ELDRAD ULTHRAN model loses the Diviner
of Futures ability.
- The FARSEER model
loses the Branching Fates ability.
- The JAIN ZAR model loses the Whirling Death
ability.
- The SWOOPING HAWKS unit loses the Skyleap
and Deep Strike abilities.
- The WARP SPIDERS unit loses the Flickerjump
ability.
- The WARLOCK CONCLAVE unit loses the Protect
ability.
Army Rule
Seers’ Guidance
The rune-sighted wisdom of the Farseers helps to guide the killing strikes of the
Aeldari warhosts.
Units from your army with the Strands of Fate ability replace that ability with this
one.
Once per battle round, you can target one unit from your army with this ability with the Command Re-roll Stratagem for 0CP.
Detachment Rule
Unerring Strike
Once loosed at their target, the warriors who make up the Arrow of Khaine focus all
of their attentions upon their singular target, ’[hey move with all the balletic speed of their people, and
let nothing slow their attack.
In your Movement phase, each time an AELDARI unit
from your army makes a Normal move, while making that move it can
attempt to operate a closed Hatchway that is within 1" of it at any point during that move, provided there
are no enemy units within 1" of that Hatchway. If that AELDARI unit does attempt to
operate that Hatchway, reduce the distance each model in that unit can move this phase by 2" (if this makes
it impossible for that unit to gel within 1" of that Hatchway it wishes to operate, then it cannot attempt
to do so), and it cannot operate a Hatchway again this turn.
Stratagems
VOID GHOSTS
Khaine’s Arrow – Battle Tactic Stratagem
Exploiting the fluctuating gravity of voidship fighting and flowing with the nigh-imperceptible
movements of the vessel around them, the Aeldari acrobatically evade the blasts and blades of their
foes.
WHEN: Your opponent's Shooting phase or the Fight
phase, just after an enemy unit has selected its targets.
TARGET: One AELDARI unit from
your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack
targets your unit, subtract 1 from the Hit roll.
BLADEFOCUS
Khaine’s Arrow – Battle Tactic Stratagem
Those Aspect Warriors best versed in close-quarters combat fight all the harder, knowing they
must act as the piercing tip of their host's strike.
WHEN: Fight phase.
TARGET: One HOWLING
BANSHEES or STRIKING SCORPIONS unit from your army that has not been selected to fight
this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes an attack, if it made a Charge move this turn, you can
re-roll the Hit roll.
CRITICAL CAPTURE
Khaine’s Arrow – Strategic Ploy Stratagem
These warriors know precisely which strategic sites must be secured, and in what order.
WHEN: Your Command phase.
TARGET: One AELDARI unit
from your army (excluding CHARACTER units).
EFFECT: Until the start of your next Command phase,
add 1 to the Objective Control characteristic of models in your unit. In addition, at the end of
your turn, select one objective marker you control that your unit is within range of. That
objective marker is Secured by your army.
FOCUSED FUSILLADE
Khaine’s Arrow – Battle Tactic Stratagem
The fiery passage of Khaine's Arrow scours the enemy away, leaving them nowhere to hide.
WHEN: Your Shooting phase.
TARGET: One DIRE AVENGERS, FIRE DRAGONS,
SWOOPING HAWKS or WARP SPIDERS unit from your army that
has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model
in your unit makes an attack, add 1 to the Wound roll.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Runes of Sanctuary (Psychic)
Before battle was even joined the runes were cast, and this forces
safest and truest passage through their foes predicted then committed to heart.
PSYKER
model only. Once per turn, in your opponents Shooting phase, when a friendly AELDARI
unit within 9" of and visible to the bearer is selected as the target of a ranged attack,
the bearer can use this Enhancement. If it does, until the end of the phase, each time an attack
targets that friendly AELDARI unit, worsen the Armour Penetration
characteristic of that attack by 1.
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Shieldmaster
This warrior exploits every detail of their environment to stave off
pursuing or encircling foes.
Once per turn, in your Movement phase, after the bearer has moved, you can close one open
Hatchway it moved through this phase (this can be done in addition to operating a Hatchway using
the Unerring Strike Detachment
rule).
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Protector Host
Mustering a Boarding Patrol
You can include up to one of the following units:
- AUTARCH
- ELDRAD ULTHRAN
- FARSEER
You can include up to one of the following units:
- WARLOCK
- WARLOCK CONCLAVE (2 or 4 models)
You can include up to three of each of the following units:
- GUARDIAN DEFENDERS (11 models)
- STORM GUARDIANS (11 models)
You can include up to two of the following unit:
- DIRE AVENGERS (5 or 10 models)
Forming Boarding Squads
- In the Form Boarding Squads step, GUARDIAN DEFENDERS
and STORM GUARDIANS units are each split
into two Boarding Squads, one containing 6 models (including the Heavy Weapon Platform or Serpent’s
Scale Platform) and the other containing the remaining 5 models.
Rules Adaptations
- The ELDRAD ULTHRAN model loses the Diviner
of Futures ability.
- The FARSEER model
loses the Branching Fates ability.
- The GUARDIAN DEFENDERS unit loses the
Defenders of Fate ability.
- The STORM GUARDIANS unit loses the
Stormblades ability.
- The WARLOCK CONCLAVE unit loses the Protect
ability.
Army Rule
Seers’ Guidance
The rune-sighted wisdom of the Farseers helps to guide the killing strikes of the
Aeldari warhosts.
Units from your army with the Strands of Fate ability replace that ability with this
one.
Once per battle round, you can target one unit from your army with this ability with the Command Re-roll Stratagem for 0CP.
Detachment Rule
Determined Defence
All too aware of the value of that which they defend, these warriors fight harder
than ever, weaving around incoming enemy fire and shrugging off wounds that might otherwise see them laid
low.
Each time an attack targets a GUARDIANS or DIRE AVENGERS
unit from your army, if that unit is within range of an objective marker, add 1 to any armour saving throw made against that attack.
Stratagems
VOID GHOSTS
Protector Host – Battle Tactic Stratagem
Exploiting the fluctuating gravity of voidship fighting and flowing with the nigh-imperceptible
movements of the vessel around them, the Aeldari acrobatically evade the blasts and blades of their
foes.
WHEN: Your opponent's Shooting phase or the Fight
phase, just after an enemy unit has selected its targets.
TARGET: One AELDARI unit from
your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack
targets your unit, subtract 1 from the Hit roll.
SHURIKEN STORM
Protector Host – Battle Tactic Stratagem
Shuriken weaponry fill corridors and chambers with inescapable hails of monomolecular discs and
reduce enemy boarding parties to bloodied ruin.
WHEN: Your Shooting phase.
TARGET: One AELDARI unit
from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 1 to the
Strength characteristic of Avenger shuriken catapults, shuriken catapults, shuriken pistols and
shuriken cannons equipped by models in your unit.
SHIELD OF BLADES
Protector Host – Strategic Ploy Stratagem
A discipline refined for shipboard battle, this feat of marksmanship sees the Aeldari overlap
annihilating hails of defensive fire.
WHEN: Your opponent’s Movement or Charge phase.
TARGET: One DIRE AVENGERS or GUARDIAN DEFENDERS unit from your army that has not fired Overwatch this
phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to
score a hit, instead of an unmodified 6.
RAPID AMBUSH
Protector Host – Strategic Ploy Stratagem
Reacting with a speed most mortal beings could not dream of, the Aeldari engulf emerging foes in
a sudden hail of gunfire.
WHEN: Your opponent’s Movement phase, just after an
enemy unit opens a Hatchway.
TARGET: One DIRE AVENGERS or GUARDIANS unit from your army that has not fired Overwatch
this phase and is wholly on the opposite side of that Hatchway from that enemy unit.
EFFECT: If that enemy unit is within 9" of and
visible to your unit, roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers 2 mortal wounds. If
that enemy unit suffers one or more mortal wounds in this way, your unit can then make a Normal move of up to D6”.
RESTRICTIONS: Until the end of the turn, your unit
cannot fire Overwatch.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Grace of Khaine
Fighting with lethal agility and perfect balance, this warrior places
their every blow to inflict the maximum damage and scythe their enemies' every defence.
Each time the bearer makes an attack, re-roll a Hit roll of 1, re-roll a Wound roll of 1 and re-roll a Damage roll of 1.
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Rallying Cry
With well-chosen inspirational words, this war leader swiftly mobilises
the Aeldari defence forces to protect their vessel.
In the Deploy Armies step, when the bearer is set up in an Entry Zone, you can set up two
friendly GUARDIANS units within that Entry Zone instead of any
other units.
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Wraiths of the Void
Mustering a Boarding Patrol
You can include up to two of the following unit:
SPIRITSEER
You can include up to two of each of the following units:
WRAITHBLADES (5 or 10 models)
WRAITHGUARD (5 or 10 models)
Rules Adaptations
- The SPIRITSEER model loses the Tears of Isha ability.
- The WRAITHGUARD unit loses the War Construct ability.
Army Rule
Seers’ Guidance
The rune-sighted wisdom of the Farseers helps to guide the killing strikes of the
Aeldari warhosts.
Units from your army with the Strands of Fate ability replace that ability with this
one.
Once per battle round, you can target one unit from your army with this ability with the Command Re-roll Stratagem for 0CP.
Detachment Rule
Wraith-Marked
By harnessing and binding ethereal energies to strategically significant sites,
this force is able to create spiritual waypoints that shine like beacons to the ghost warriors’
perceptions.
In your Command phase, you can select one AELDARI unit from your
army within range of an objective marker you control. That unit must take a Leadership test, subtracting 2 from the result if
it has the WRAITH CONSTRUCT keyword: if passed, that objective marker is Secured by your army.
Stratagems
GUARDIAN CONSTRUCTS
Wraiths of the Void – Battle Tactic Stratagem
Like graven sentinels the wraith constructs stand immovable, barring the enemy's path.
WHEN: Fight phase, just after an enemy unit has
selected its targets.
TARGET: One WRAITH CONSTRUCT unit from your
army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an
attack targets your unit, if the attacking model is wholly on the opposite side of a Hatchway
from your unit, subtract 1 from the Wound roll.
WRAITHSIGHT
Wraiths of the Void – Battle Tactic Stratagem
There are advantages to perceiving the foe as glimmering souls without the obstruction of
intervening walls and bulkheads.
WHEN: Your Shooting phase.
TARGET: One AELDARI unit
from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons
equipped by models in your unit have the [IGNORES COVER] ability.
In addition, each time a model in your unit makes an attack, you can ignore any or all modifiers
to that attack's Ballistic Skill characteristic and/or to the Hit roll.
D-STRIKE
Wraiths of the Void – Strategic Ploy Stratagem
Recognising the importance of liminal boundaries in void warfare, the ghost warriors unleash
their fury upon such a space to the shock of their foes.
WHEN: Your Shooting phase.
TARGET: One WRAITH CONSTRUCT unit from your
army that has not been selected to shoot this phase.
EFFECT: Select one closed Hatchway that is visible to
and within range of one or more of the ranged weapons equipped by models in your unit. Open that
Hatchway and, until the end of the battle, that Hatchway cannot be closed. For each enemy unit
within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the
start of your next Shooting phase, that enemy unit is stunned. While a unit is stunned, each
time a model in that unit makes an attack, subtract 1 from the Hit roll.
RESTRICTIONS: Until the end of the phase, your unit
is not eligible to shoot.
UNFLINCHING FIRE
Wraiths of the Void – Strategic Ploy Stratagem
None can match the calm, patient precision of those who have already known death and do not fear
it.
WHEN: Your opponent’s Movement or Charge phase.
TARGET: One AELDARI unit
from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to
score a hit, instead of an unmodified 6.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Direct Guidance
Practised in the arts of warfare amidst tangled corridors and chambers,
this seer knows how best to guide their spirit warriors to victory.
At the end of your Movement phase, select one friendly WRAITH CONSTRUCT unit within 6"
of and visible to the bearer. Until the end of the turn, that WRAITH
CONSTRUCT unit is eligible to shoot and declare a charge in a turn in
which it Fell Back.
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Song of Renewal
Employing their potent arts, this seer is able to guide ghost warriors
back from the very brink of oblivion.
In your Command phase, the bearer can use this Enhancement. If it does, select one friendly WRAITH CONSTRUCT unit within 6" of and visible to the bearer.
Return one destroyed model to that WRAITH
CONSTRUCT unit with its full wounds remaining.
The bearer can only use this Enhancement up to two times.
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Star-dancer Masque
Mustering a Boarding Patrol
You can include up to two of the following units (duplicates are not
allowed):
- DEATH JESTER
- SHADOWSEER
- TROUPE MASTER
If you do not include any other CHARACTER models, you can include one of the following unit:
You can include up to three of the following unit:
- TROUPE (5, 6 or 11 models)
Forming Boarding Squads
In the Form Boarding Squads step, TROUPE units
containing 11 models are each split into two Boarding Squads, one containing 6 models and the other containing
the remaining 5 models.
Rules Adaptations
- The SOLITAIRE model loses the Blitz and Blur of Movement abilities.
- The TROUPE MASTER model loses the Cegorach’s
Favour ability.
Army Rule
Seers’ Guidance
The rune-sighted wisdom of the Farseers helps to guide the killing strikes of the
Aeldari warhosts.
Units from your army with the Strands of Fate ability replace that ability with this
one.
Once per battle round, you can target one unit from your army with this ability with the Command Re-roll Stratagem for 0CP.
Detachment Rule
Faolchú’s Last Flight
Even should they be struck down by the foe, the players remain in character,
embodying in their final steps the doomed but deadly fall of winged Faolchii.
Each time an AELDARI model from your army is destroyed by a melee attack, if it has not fought this phase, roll one D6: on
a 3+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished
making its attacks, and is then removed from play.
Stratagems
VOID GHOSTS
Star-dancer Masque – Battle Tactic Stratagem
Exploiting the fluctuating gravity of voidship fighting and flowing with the nigh-imperceptible
movements of the vessel around them, the Aeldari acrobatically evade the blasts and blades of their
foes.
WHEN: Your opponent's Shooting phase or the Fight
phase, just after an enemy unit has selected its targets.
TARGET: One AELDARI unit from
your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack
targets your unit, subtract 1 from the Hit roll.
DARTING STRIKES
Star-dancer Masque – Battle Tactic Stratagem
Shuriken weaponry fill corridors and chambers with inescapable hails of monomolecular discs and
reduce enemy boarding parties to bloodied ruin.
WHEN: Fight phase.
TARGET: One AELDARI unit
from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes an attack, you can re-roll the Wound roll.
SERPENT STRIKE
Star-dancer Masque – Strategic Ploy Stratagem
A discipline refined for shipboard battle, this feat of marksmanship sees the Aeldari overlap
annihilating hails of defensive fire.
WHEN: Fight phase, just after an AELDARI
unit from your army destroys an enemy unit.
TARGET: That AELDARI unit.
EFFECT: Until the end of the phase, each time your
unit makes a Consolidation move, it can move
up to D3+3" instead of up to 3" and, if it cannot end that move within Engagement Range
of one or more enemy units that are visible to it (and in Unit Coherency), it can still
make that Consolidation move, and when doing so can move in any direction.
ACROBATIC LEAPS
Star-dancer Masque – Strategic Ploy Stratagem
Reacting with a speed most mortal beings could not dream of, the Aeldari engulf emerging foes in
a sudden hail of gunfire.
WHEN: Your Movement phase.
TARGET: One AELDARI unit
from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, Desperate Escape tests taken for models in
your unit are automatically passed, and each time your unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if
they were not there.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Prismatic Garb
In the close confines of shipboard war, the bewildering effect of this
Harlequin’s domino field is redoubled.
Enemy units cannot fire Overwatch at the bearer.
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Path of Eldanesh
Following the steps of the Path of Eldanesh, this player moves through
their foes like a bladed wind, swift and unstoppable as that hero of myth.
The bearer has the Fights First ability and, each
time the bearer opens a Hatchway, until the end of the turn, improve the Armour Penetration
characteristic of melee weapons equipped by the bearer by 1.
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