Mustering a Boarding Patrol
You can include up to two of the following units (duplicates are not
allowed):
- BLADE CHAMPION
- INFANTRY SHIELD-CAPTAIN
- TRAJANN VALORIS
- VALERIAN
You can include up to three of the following unit:
- CUSTODIAN GUARD (4 or 5 models)
You can include up to one of each of the following units:
- ALLARUS CUSTODIANS (2 or 3 models)
- CUSTODIAN WARDENS (4 or 5 models)
You can include up to one of each of the following units:
- PROSECUTORS* (5 or 10 models)
- VIGILATORS* (5 or 10 models)
- WITCHSEEKERS* (5 or 10 models)
* The total number of all of these units cannot be more than the total number of ALLARUS CUSTODIANS, CUSTODIAN GUARD and CUSTODIAN WARDEN
units.
Rules Adaptations
- ADEPTUS CUSTODES units cannot perform the Secure Site
Tactical Manoeuvre.
- The ALLARUS CUSTODIANS unit loses the From
Golden Light ability.
- The BLADE CHAMPION model loses the Martial
Inspiration ability.
- The SHIELD-CAPTAIN model loses the Master of the Stances ability.
Army Rule
Focused Ka’tah
In the claustrophobic battlegrounds of voidship interiors, even the lone champions
of the Adeptus Custodes find benefit in focussing their efforts upon certain, particularly beneficial
fighting styles.
Units from your army with the Martial Ka’tah ability retain that ability and
gain this one.
However, you no longer select a Ka’tah Stance each time a unit with the Martial Ka’tah ability is selected to
fight. Instead, at the start of the Fight phase, you can select one Ka’tah Stance. Until the end of the phase,
the selected Stance is active for your army and units from your army with the Martial Ka’tah ability gain the
relevant ability. Each Ka’tah Stance can only be selected once per battle.
Detachment Rule
Overwhelming Magnificence
To confront the towering, auramite-clad warriors of the Adeptus Custodes across an
open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming
as to render many foes witless.
While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the
Objective Control characteristic of models in that enemy unit.
Stratagems
INESCAPABLE VENGEANCE
Voyagers in Darkness – Strategic Ploy Stratagem
The incredible sensory acuity of the Custodians' wargear coupled with their superhuman
senses means no foe can hide from them.
WHEN: Your Movement phase.
TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that
has not been selected to move this phase.
EFFECT: Until the end of the phase, each time a model
in your unit makes a Pile-in
or Consolidation move, it can ignore
Walls and other models for the purposes of determining which enemy units are visible to its own.
BREACHING BEHEMOTHS
Voyagers in Darkness – Strategic Ploy Stratagem
When unleashed aboard an enemy voidship, Custodians simply smash a path through any who stand
against them by their sheer armoured might.
WHEN: Your Movement phase.
TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that
has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your
unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if
they were not there. In addition, any Desperate Escape tests
taken for models in your unit are automatically passed.
ARTIFICER ROUNDS
Voyagers in Darkness – Battle Tactic Stratagem
These hand-crafted bolt shells are made to fragment with particular ferocity, making them ideal
for boarding actions.
WHEN: Your Shooting phase.
TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this
phase.
EFFECT: Until the end of the phase, ranged weapons
equipped by models in your unit (excluding ballistus grenade launchers) have the [SUSTAINED HITS 1] ability while targeting units within 6".
AURIC STORM
Voyagers in Darkness – Strategic Ploy Stratagem
Even the boldest foes falter before the sudden and unstoppable onslaught of the Allarus
Terminators.
WHEN: Your Charge phase, just after an ALLARUS CUSTODIANS unit from your army
ends a Charge move.
TARGET: That ALLARUS CUSTODIANS unit.
EFFECT: Each enemy unit within Engagement Range of
your unit must take a Battle-shock test, subtracting 1 from the result.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Voidstrider
At home in voidborne warfare, this superhuman warrior is able to move
with marked purpose and speed.
Add 2" to the bearer’s Move characteristic.
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Mantle of the Emissary
This ancient cloak symbolises its wearer’s dedication to a vision-sent
mission from the Emperor, and fills them with overwhelming purpose and determination.
The bearer has an Objective Control characteristic of 5.
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Mustering a Boarding Patrol
You can include up to two of the following units (duplicates are not
allowed):
If you include only one other CHARACTER unit, you can include up to one of the
following units:
- INFANTRY SHIELD-CAPTAIN
- VALERIAN
You can include up to three of each of the following units:
- PROSECUTORS (5 or 10 models)
- VIGILATORS (5 or 10 models)
You can include up to one of the following unit:
- WITCHSEEKERS (5 or 10 models)
Rules Adaptations
- The SHIELD-CAPTAIN model loses the Master of the Stances ability.
Army Rule
Focused Ka’tah
In the claustrophobic battlegrounds of voidship interiors, even the lone champions
of the Adeptus Custodes find benefit in focussing their efforts upon certain, particularly beneficial
fighting styles.
Units from your army with the Martial Ka’tah ability retain that ability and
gain this one.
However, you no longer select a Ka’tah Stance each time a unit with the Martial Ka’tah ability is selected to
fight. Instead, at the start of the Fight phase, you can select one Ka’tah Stance. Until the end of the phase,
the selected Stance is active for your army and units from your army with the Martial Ka’tah ability gain the
relevant ability. Each Ka’tah Stance can only be selected once per battle.
Detachment Rule
Priority Quarry
With merciless efficiency, the Sisters of Silence mark their priority prey amidst
the maelstrom of shiphoard combat, then focus on their elimination above all else.
At the start of the
first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your
opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an
attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA
PSYKANA unit from your army declares a charge,
it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to
it.
Stratagems
BLADES OF THE VIGILATORS
Black Ship Guardians – Battle Tactic Stratagem
Though intended for lopping the heads from witches, the Vigilators' long blades also allow
for skilful parrying of incoming attacks.
WHEN: Fight phase, just after an enemy unit has
selected its targets.
TARGET: One VIGILATORS, ALEYA or KNIGHT-CENTURA equipped with an executioner greatblade unit from
your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an
attack targets your unit, subtract 1 from the Wound roll.
FOCUSED FEAR
Black Ship Guardians – Battle Tactic Stratagem
Fighting in the confines of a voidship heightens the fearful aura of the Sisters of Silence,
fouling their foes'aim and weakening their sword arms.
WHEN: Your opponent’s Shooting phase or the Fight
phase, just after an enemy unit has selected its targets.
TARGET: One ANATHEMA PSYKANA unit from your
army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished
making its attacks, each time an attack targets your unit, worsen the Armour Penetration
characteristic of that attack by 1.
CORNERED PREY
Black Ship Guardians – Strategic Ploy Stratagem
Once they have their quarry trapped within a section of the voidship, the Silent Sisters
relentlessly run them to ground.
WHEN: Your Movement phase, just after an ANATHEMA PSYKANA unit from your army Falls Back.
TARGET: That ANATHEMA PSYKANA unit.
EFFECT: Until the end of the turn, your unit is
eligible to shoot and declare a charge in a turn in which it Fell Back.
PUNISHMENT OF THE PROSECUTORS
Black Ship Guardians – Battle Tactic Stratagem
The Prosecutors cut down without mercy all who dare stand between the Silent Sisters and their
prey.
WHEN: Your Shooting phase.
TARGET: One PROSECUTORS
unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, improve the
Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1. In
addition, each time a model in your unit makes a ranged attack, on a Critical Wound, improve the
Armour Penetration characteristic of that attack by an additional 1.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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The Vratine Aquila (Aura)
This ancient device is said to have been crafted for use during a vital
conclave during the waning days of the Great Crusade, wreathing its bearer in energy veils.
ANATHEMA PSYKANA model only. While a friendly ANATHEMA
PSYKANA unit is within 3" of the bearer, models in that unit have a
4+ invulnerable save.
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Sinister Presence (Aura)
So deeply unsettling is the null aura surrounding this warrior that it
causes unreasoning paranoia to spread amongst her foes, shattering their focus.
ANATHEMA PSYKANA model only. While an enemy unit is within 6" of
the bearer (when measuring this distance, Walls and closed Hatchways are ignored), that unit
cannot Seize objective markers and, in your opponent’s Command phase, that unit must take a
Battle-shock
lest. This Enhancement cannot cause a unit to take two Battle-shock tests in the
same phase.
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