Cataclysm in the Abyss

Adeptus Custodes

Faction detachments for Boarding Actions

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Voyagers in Darkness

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to three of the following unit:
You can include up to one of each of the following units:
You can include up to one of each of the following units:
* The total number of all of these units cannot be more than the total number of ALLARUS CUSTODIANS, CUSTODIAN GUARD and CUSTODIAN WARDEN units.

Rules Adaptations


Army Rule

Focused Ka’tah

In the claustrophobic battlegrounds of voidship interiors, even the lone champions of the Adeptus Custodes find benefit in focussing their efforts upon certain, particularly beneficial fighting styles.

Units from your army with the Martial Ka’tah ability retain that ability and gain this one.

However, you no longer select a Ka’tah Stance each time a unit with the Martial Ka’tah ability is selected to fight. Instead, at the start of the Fight phase, you can select one Ka’tah Stance. Until the end of the phase, the selected Stance is active for your army and units from your army with the Martial Ka’tah ability gain the relevant ability. Each Ka’tah Stance can only be selected once per battle.

Detachment Rule

Overwhelming Magnificence

To confront the towering, auramite-clad warriors of the Adeptus Custodes across an open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming as to render many foes witless.

While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the Objective Control characteristic of models in that enemy unit.

Stratagems

INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy Stratagem
The incredible sensory acuity of the Custodians' wargear coupled with their superhuman senses means no foe can hide from them.
WHEN: Your Movement phase.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can ignore Walls and other models for the purposes of determining which enemy units are visible to its own.
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy Stratagem
When unleashed aboard an enemy voidship, Custodians simply smash a path through any who stand against them by their sheer armoured might.
WHEN: Your Movement phase.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if they were not there. In addition, any Desperate Escape tests taken for models in your unit are automatically passed.
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic Stratagem
These hand-crafted bolt shells are made to fragment with particular ferocity, making them ideal for boarding actions.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding ballistus grenade launchers) have the [SUSTAINED HITS 1] ability while targeting units within 6".
AURIC STORM
1CP
Voyagers in Darkness – Strategic Ploy Stratagem
Even the boldest foes falter before the sudden and unstoppable onslaught of the Allarus Terminators.
WHEN: Your Charge phase, just after an ALLARUS CUSTODIANS unit from your army ends a Charge move.

TARGET: That ALLARUS CUSTODIANS unit.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Voidstrider

At home in voidborne warfare, this superhuman warrior is able to move with marked purpose and speed.

Add 2" to the bearer’s Move characteristic.

Mantle of the Emissary

This ancient cloak symbolises its wearer’s dedication to a vision-sent mission from the Emperor, and fills them with overwhelming purpose and determination.

The bearer has an Objective Control characteristic of 5.

Black Ship Guardians

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
If you include only one other CHARACTER unit, you can include up to one of the following units:
You can include up to three of each of the following units:
You can include up to one of the following unit:

Rules Adaptations


Army Rule

Focused Ka’tah

In the claustrophobic battlegrounds of voidship interiors, even the lone champions of the Adeptus Custodes find benefit in focussing their efforts upon certain, particularly beneficial fighting styles.

Units from your army with the Martial Ka’tah ability retain that ability and gain this one.

However, you no longer select a Ka’tah Stance each time a unit with the Martial Ka’tah ability is selected to fight. Instead, at the start of the Fight phase, you can select one Ka’tah Stance. Until the end of the phase, the selected Stance is active for your army and units from your army with the Martial Ka’tah ability gain the relevant ability. Each Ka’tah Stance can only be selected once per battle.

Detachment Rule

Priority Quarry

With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.

At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army declares a charge, it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to it.

Stratagems

BLADES OF THE VIGILATORS
1CP
Black Ship Guardians – Battle Tactic Stratagem
Though intended for lopping the heads from witches, the Vigilators' long blades also allow for skilful parrying of incoming attacks.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One VIGILATORS, ALEYA or KNIGHT-CENTURA equipped with an executioner greatblade unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
FOCUSED FEAR
1CP
Black Ship Guardians – Battle Tactic Stratagem
Fighting in the confines of a voidship heightens the fearful aura of the Sisters of Silence, fouling their foes'aim and weakening their sword arms.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ANATHEMA PSYKANA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
CORNERED PREY
1CP
Black Ship Guardians – Strategic Ploy Stratagem
Once they have their quarry trapped within a section of the voidship, the Silent Sisters relentlessly run them to ground.
WHEN: Your Movement phase, just after an ANATHEMA PSYKANA unit from your army Falls Back.

TARGET: That ANATHEMA PSYKANA unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
PUNISHMENT OF THE PROSECUTORS
1CP
Black Ship Guardians – Battle Tactic Stratagem
The Prosecutors cut down without mercy all who dare stand between the Silent Sisters and their prey.
WHEN: Your Shooting phase.

TARGET: One PROSECUTORS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1. In addition, each time a model in your unit makes a ranged attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by an additional 1.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
The Vratine Aquila (Aura)

This ancient device is said to have been crafted for use during a vital conclave during the waning days of the Great Crusade, wreathing its bearer in energy veils.

ANATHEMA PSYKANA model only. While a friendly ANATHEMA PSYKANA unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save.

Sinister Presence (Aura)

So deeply unsettling is the null aura surrounding this warrior that it causes unreasoning paranoia to spread amongst her foes, shattering their focus.

ANATHEMA PSYKANA model only. While an enemy unit is within 6" of the bearer (when measuring this distance, Walls and closed Hatchways are ignored), that unit cannot Seize objective markers and, in your opponent’s Command phase, that unit must take a Battle-shock lest. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.