Phase 3 Strike Force Mission
The Gauntlet
Concentrated heavy armour presses into the dark corners of Mara. Whether driving home an attack against a loyalist strongpoint or seeking to crush a corrupted redoubt, the attackers must run a gauntlet of layered defence to break through.
The defenders seek to blunt the assault and bleed the spearhead dry, while the attackers hurl their strength through successive killing grounds in hopes of punching straight into the heart of the foe.
Battlefield Effect
In Phase 3, the surging energies of the Hazeroth Abyss cast shadows over every battlefield.
Abyssal Interference: At the start of each battle round, the player going second rolls a D6. On a 4+, no stratagems of any kind may be used for the entirety of the battle round. This can only be triggered once per game.
Mission Rules
Strategic Offensive: The Attacker decides which player has the first turn.
Punch Through Their Defences: At the end of the Attacker's turn, after scoring VP, any objective markers controlled by the Attacker are removed from the battlefield.
Up the Middle: Units from the Attacker's army arriving from Tactical Reserves cannot be set up within the Defender's deployment zone.
Victor Bonus
The victor's Crusade force gains 1RP.
Mission Objectives
Layered Defence
Progressive Objective
Defence in depth sees the attacking forces strung out.
At the end of the Defender's turn:
- If they control 3 or more objective markers, they score 1VP.
- If there are no enemy units within the Gamma Zone, the Defender scores 1VP.
- If one or more enemy units were destroyed that turn, the Defender scores 1VP.
Run the Gauntlet
Progressive Objective
The attackers drive their spear into the heart of the foe.
At the end of the Attacker's turn:
- For each objective marker they control, they score 1VP.
- They score VP as indicated in one of the following ways if one or more units from their Primary Wave are wholly within: the Alpha Zone (1VP); the Beta Zone (2VP); the Gamma Zone (3VP).
Suggested Terrain Layouts
Terrain should first and foremost be thematic with an eye towards mission fairness. If players cannot agree on a terrain setup and/or are pressed for time, roll off and choose one of the suggested layouts below. Objectives are allowed to be in terrain if you use a suggested layout.
Deployment Map