Phase 3 Strike Force Mission

The Gauntlet

Concentrated heavy armour presses into the dark corners of Mara. Whether driving home an attack against a loyalist strongpoint or seeking to crush a corrupted redoubt, the attackers must run a gauntlet of layered defence to break through.

The defenders seek to blunt the assault and bleed the spearhead dry, while the attackers hurl their strength through successive killing grounds in hopes of punching straight into the heart of the foe.

Battlefield Effect

In Phase 3, the surging energies of the Hazeroth Abyss cast shadows over every battlefield.

Abyssal Interference: At the start of each battle round, the player going second rolls a D6. On a 4+, no stratagems of any kind may be used for the entirety of the battle round. This can only be triggered once per game.

Mission Rules

Strategic Offensive: The Attacker decides which player has the first turn.

Punch Through Their Defences: At the end of the Attacker's turn, after scoring VP, any objective markers controlled by the Attacker are removed from the battlefield.

Up the Middle: Units from the Attacker's army arriving from Tactical Reserves cannot be set up within the Defender's deployment zone.

Victor Bonus

The victor's Crusade force gains 1RP.

Mission Objectives

Layered Defence

Progressive Objective

Defence in depth sees the attacking forces strung out.

At the end of the Defender's turn:

Run the Gauntlet

Progressive Objective

The attackers drive their spear into the heart of the foe.

At the end of the Attacker's turn:

Suggested Terrain Layouts

Terrain should first and foremost be thematic with an eye towards mission fairness. If players cannot agree on a terrain setup and/or are pressed for time, roll off and choose one of the suggested layouts below. Objectives are allowed to be in terrain if you use a suggested layout.

Deployment Map

The Gauntlet deployment map