Phase 3 Strike Force Mission

Heralds of Vengeance

Old allies become new enemies on Threnos, each force seeking to cut the heart out of the opposition before their former comrades can consolidate what they have discovered.

Vengeful strikes, ritual convergences, and carefully guided kill-signals all threaten to turn the battlefield into a beacon for annihilation, if the heralds can survive long enough to mark the way.

Battlefield Effect

In Phase 3, the surging energies of the Hazeroth Abyss cast shadows over every battlefield.

Abyssal Interference: At the start of each battle round, the player going second rolls a D6. On a 4+, no stratagems of any kind may be used for the entirety of the battle round. This can only be triggered once per game.

Mission Rules

Guide Strike Beacon (Action)

Starts: Your Shooting phase.

Units: One or more units from your Crusade army, each within range of a different objective marker that you control.

Completes: End of your turn.

If Completed: For each unit that completes this Action, you can move the objective marker that unit is within range of up to 6". When doing so, that objective marker cannot end that move on top of any other objective marker or model.

Victor Bonus

The victor's Crusade force gains 1RP.

Mission Objectives

Strike Triangulation Achieved

Progressive Objective

The more strike beacons guided firmly upon enemy-held territory, the more decisively the vengeful blow will land upon your foes.

From the second battle round onwards, at the end of the turn, the player whose turn it is scores VP as follows. These are not cumulative.

Suggested Terrain Layouts

Terrain should first and foremost be thematic with an eye towards mission fairness. If players cannot agree on a terrain setup and/or are pressed for time, roll off and choose one of the suggested layouts below. Objectives are allowed to be in terrain if you use a suggested layout.

Deployment Map

Heralds of Vengeance deployment map