Mustering a Boarding Patrol
You can include up to two of the following units:
- KHÂRN THE BETRAYER
- WORLD EATERS MASTER OF EXECUTIONS
You can include up to three of each of the following units:
- KHORNE BERZERKERS (5 or 10 models)
- JAKHALS* (10 models)
* The combined total number of these units cannot be more than the number of KHORNE
BERZERKERS units.
You can include up to one of the following
units:
- EIGHTBOUND (3 models)
- EXALTED EIGHTBOUND (3 models)
You can include up to one of each of the following units:
- WORLD EATERS CHAOS SPAWN (2 models)
- WORLD EATERS TERMINATOR
SQUAD (5 models)
Forming Boarding Squads
- Do not split JAKHALS units into separate units in the Form Boarding Squads
step.
Rules Adaptations
- The EXALTED EIGHTBOUND unit loses the
Overwhelming Wrath ability.
- The JAKHALS unit loses the Objective Ravaged ability.
- The KHÂRN THE BETRAYER
model loses the lire Betrayer ability.
- The KHORNE BERZERKERS unit loses the Blood
Surge ability.
- The WORLD EATERS CHAOS
SPAWN unit loses the Regenerating Monstrosities ability.
Army Rule
Slaughterers’ Glory
Though not locked in the sorts of immense and epic bloodbaths believed to best draw
the eye of Khorne, still these shipboard warbands aspire to earn the Blood God’s favour.
Units from your
army with the Blessings of Khorne ability retain that ability and gain
this one.
At the start of the battle round, when making a Blessings of Khorne roll, roll four D6
instead of eight D6. You can only activate one Blessing of Khorne per battle round, instead of up to 2.
Detachment Rule
Focused Ferocity
In the close confines of shipboard warfare, with their battle cries reverberating
along corpse-strewn corridors, the charge of World Eaters is an elementally terrifying and seemingly
unstoppable force.
Each time a WORLD EATERS unit from
your army declares a charge,
each target of that charge must take a Battle-shock test.
Stratagems
TERRIFYING SCREAMS
Boarding Butchers – Strategic Ploy Stratagem
These warriors dismember their victims with such apocalyptic
violence that the agonised screams of the dying ring throughout the ship.
WHEN: Fight phase, just after a
WORLD EATERS unit from your army destroys an
enemy unit.
TARGET: That WORLD EATERS unit.
EFFECT: Until the end of your opponent’s next
Command phase, subtract 1 from Battle-shock and Leadership tests taken for
all enemy units.
UNSTOPPABLE RAGE
Boarding Butchers – Strategic Ploy Stratagem
Charging headlong into battle, these warriors simply smash
hatches from their housings as they bull their way through, often straight into unsuspecting
foes waiting in corridors and chambers beyond.
WHEN: Your Movement phase, just
after a WORLD EATERS unit from your army
(excluding JAKHAL units) opens a Hatchway.
TARGET: That WORLD EATERS unit.
EFFECT: For each enemy unit within 3" of that
Hatchway and wholly on the opposite side of it from your unit, until the start of your next
Movement phase, that enemy unit is stunned. While a unit is stunned, each time a model in it
makes an attack, subtract 1 from the Hit roll.
SAVAGE RESILIENCE
Boarding Butchers – Battle Tactic Stratagem
Lost to blood madness, these warriors cannot be halted even by
ruinous salvoes of enemy fire.
WHEN: Your opponent’s Shooting
phase, just after an enemy unit has selected its targets.
TARGET: One WORLD EATERS unit from your army that was selected as the target of one or
more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an
attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that
attack.
COWARDS’ BANE
Boarding Butchers – Strategic Ploy Stratagem
Disgusted by those who seek to flee their axes, the World Eaters
cut them down without mercy.
WHEN: Your opponent’s Movement
phase, just after an enemy unit is selected to Fall Back.
TARGET: One WORLD EATERS unit from your army (excluding JAKHAL units) within Engagement Range of that enemy
unit.
EFFECT: Until the end of the phase,
each time that enemy unit Falls Back, models in it must
take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also
Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
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Chosen of Khorne
Many are the skulls this warrior has taken and offered up in the Blood
God’s name, which has its rewards.
Once the bearer has destroyed one or more enemy units, until the end of the
battle, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll
all of the dice (if you do, you must re-roll every dice). |
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Battle Lust
Foes attempting to gun this warrior down only stoke his berserk rage
still higher.
Each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was the
target of one or more of those attacks, it can make a Battle Lust move. To do so, roll one D6:
the bearer can be moved a distance in inches up to the result, but must end that move as close
as possible to the attacking unit. When doing so, the bearer can be moved within Engagement
Range of that enemy unit, but only that enemy unit. |
Mustering a Boarding Patrol
You can include up to two of the following units:
- KHÂRN THE BETRAYER
- WORLD EATERS MASTER OF EXECUTIONS
You can include up to two of each of the following units:
- EIGHTBOUND (3 models)
- EXALTED EIGHTBOUND (3 models)
- WORLD EATERS TERMINATOR
SQUAD (5 or 10 models)
Rules Adaptations
- WORLD EATERS TERMINATOR
SQUAD units can perform the Secure Site Tactical Manoeuvre as if they had
the BATTLELINE keyword.
- The EXALTED EIGHTBOUND unit loses the
Overwhelming Wrath ability.
- The KHÂRN THE BETRAYER
model loses the The Betrayer ability.
Army Rule
Slaughterers’ Glory
Though not locked in the sorts of immense and epic bloodbaths believed to best draw
the eye of Khorne, still these shipboard warbands aspire to earn the Blood God’s favour.
Units from your
army with the Blessings of Khorne ability retain that ability and gain
this one.
At the start of the battle round, when making a Blessings of Khorne roll, roll four D6
instead of eight D6. You can only activate one Blessing of Khorne per battle round, instead of up to 2.
Detachment Rule
Reap the Tally
Nothing, not even death, can prevent these ferocious killers from claiming the
skulls that are the Blood Gods due.
Each time a WORLD EATERS model from your army (excluding KHÂRN THE BETRAYER) is destroyed by a melee attack and it has not fought this phase, roll one D6: on
a 5+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its
attacks, and is then removed from play.
Stratagems
BLOOD RITE
Skullsworn – Strategic Ploy Stratagem
Ground upon which Khorne’s champions have shed the blood of their
foes is indelibly stained with the mark of their wrathful god.
WHEN: Fight phase, just after a
WORLD EATERS TERMINATOR,
EIGHTBOUND or EXALTED EIGHTBOUND unit from your army destroys an enemy unit.
TARGET: That unit.
EFFECT: Select one objective marker that your
unit or the destroyed unit was within range of at the start of the
phase. That objective marker is Secured by your army.
FURIOUS MOMENTUM
Skullsworn – Strategic Ploy Stratagem
Gripped by supernatural levels of fury, these warriors surge
through the raging heart of battle like a bloody tide.
WHEN: Fight
phase.
TARGET: One WORLD EATERS unit from your army that has
not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes a Pile-in or Consolidation move, it can
move up to 6" instead of up to 3".
RUINOUS RAMPAGE
Skullsworn – Strategic Ploy Stratagem
These berserk warriors smash through armoured hatchways as though
they were no more durable than parchment.
WHEN: Your Movement or Charge
phase.
TARGET: One WORLD
EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army that has not been selected to
move this phase and has not declared a charge
this phase.
EFFECT: Until the end of the
phase, when making a Normal,
Advance
or Charge move, your unit can
move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened
and cannot be closed for the rest of the battle. This can allow that unit to declare a charge
against enemy units that are not visible to it, but to do so those enemy units must be within 1"
of that Hatchway and wholly on the opposite side of it from your unit.
RESTRICTIONS: You can only use this Stratagem once
per turn.
SHOCKING ONSLAUGHT
Skullsworn – Battle Tactic Stratagem
The horrifying onset of these warriors can paralyse enemies with
fear at the crucial moment.
WHEN: Your Movement or Charge
phase, just after an enemy unit is selected to fire Overwatch.
TARGET: One WORLD EATERS unit from your army.
EFFECT: Until the end of the phase, each time an
enemy unit is selected to fire Overwatch, it must take a Leadership test, subtracting
1 from the result: if failed, that enemy unit cannot fire Overwatch at your unit this phase.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Frenzied
So gripped is this warrior by the need to kill and kill again in
Khornes name, that they never for even a moment pause in their endless hunt for fresh
victims.
You can re-roll Advance and Charge rolls made for the bearer,
and the bearer is eligible to declare a charge in a turn in which it Advanced. |
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Carmine Corona
As this murderous champion butchers his foes, so a blazing crown of
rage, hate and agony blazes to life about his brows. None can look upon this ghastly spectacle
without their eyes bleeding and a bleak despair gripping their hearts.
When the bearer destroys an enemy unit for the first time, until the end of the battle, the
bearer has an Objective Control characteristic of 5. |