Cataclysm in the Abyss

World Eaters

Faction detachments for Boarding Actions

Contents

Boarding Butchers

Mustering a Boarding Patrol

You can include up to two of the following units:
You can include up to three of each of the following units:
* The combined total number of these units cannot be more than the number of KHORNE BERZERKERS units.

You can include up to one of the following units:
You can include up to one of each of the following units:

Forming Boarding Squads


Rules Adaptations


Army Rule

Slaughterers’ Glory

Though not locked in the sorts of immense and epic bloodbaths believed to best draw the eye of Khorne, still these shipboard warbands aspire to earn the Blood God’s favour.

Units from your army with the Blessings of Khorne ability retain that ability and gain this one.

At the start of the battle round, when making a Blessings of Khorne roll, roll four D6 instead of eight D6. You can only activate one Blessing of Khorne per battle round, instead of up to 2.

Detachment Rule

Focused Ferocity

In the close confines of shipboard warfare, with their battle cries reverberating along corpse-strewn corridors, the charge of World Eaters is an elementally terrifying and seemingly unstoppable force.

Each time a WORLD EATERS unit from your army declares a charge, each target of that charge must take a Battle-shock test.

Stratagems

TERRIFYING SCREAMS
1CP
Boarding Butchers – Strategic Ploy Stratagem
These warriors dismember their victims with such apocalyptic violence that the agonised screams of the dying ring throughout the ship.
WHEN: Fight phase, just after a WORLD EATERS unit from your army destroys an enemy unit.

TARGET: That WORLD EATERS unit.

EFFECT: Until the end of your opponent’s next Command phase, subtract 1 from Battle-shock and Leadership tests taken for all enemy units.
UNSTOPPABLE RAGE
1CP
Boarding Butchers – Strategic Ploy Stratagem
Charging headlong into battle, these warriors simply smash hatches from their housings as they bull their way through, often straight into unsuspecting foes waiting in corridors and chambers beyond.
WHEN: Your Movement phase, just after a WORLD EATERS unit from your army (excluding JAKHAL units) opens a Hatchway.

TARGET: That WORLD EATERS unit.

EFFECT: For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Movement phase, that enemy unit is stunned. While a unit is stunned, each time a model in it makes an attack, subtract 1 from the Hit roll.
SAVAGE RESILIENCE
1CP
Boarding Butchers – Battle Tactic Stratagem
Lost to blood madness, these warriors cannot be halted even by ruinous salvoes of enemy fire.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
COWARDS’ BANE
1CP
Boarding Butchers – Strategic Ploy Stratagem
Disgusted by those who seek to flee their axes, the World Eaters cut them down without mercy.
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One WORLD EATERS unit from your army (excluding JAKHAL units) within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, each time that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Chosen of Khorne

Many are the skulls this warrior has taken and offered up in the Blood God’s name, which has its rewards.

Once the bearer has destroyed one or more enemy units, until the end of the battle, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll all of the dice (if you do, you must re-roll every dice).

Battle Lust

Foes attempting to gun this warrior down only stoke his berserk rage still higher.

Each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was the target of one or more of those attacks, it can make a Battle Lust move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but must end that move as close as possible to the attacking unit. When doing so, the bearer can be moved within Engagement Range of that enemy unit, but only that enemy unit.

Skullsworn

Mustering a Boarding Patrol

You can include up to two of the following units:
You can include up to two of each of the following units:

Rules Adaptations


Army Rule

Slaughterers’ Glory

Though not locked in the sorts of immense and epic bloodbaths believed to best draw the eye of Khorne, still these shipboard warbands aspire to earn the Blood God’s favour.

Units from your army with the Blessings of Khorne ability retain that ability and gain this one.

At the start of the battle round, when making a Blessings of Khorne roll, roll four D6 instead of eight D6. You can only activate one Blessing of Khorne per battle round, instead of up to 2.

Detachment Rule

Reap the Tally

Nothing, not even death, can prevent these ferocious killers from claiming the skulls that are the Blood Gods due.

Each time a WORLD EATERS model from your army (excluding KHÂRN THE BETRAYER) is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 5+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Stratagems

BLOOD RITE
1CP
Skullsworn – Strategic Ploy Stratagem
Ground upon which Khorne’s champions have shed the blood of their foes is indelibly stained with the mark of their wrathful god.
WHEN: Fight phase, just after a WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army destroys an enemy unit.

TARGET: That unit.

EFFECT: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.
FURIOUS MOMENTUM
1CP
Skullsworn – Strategic Ploy Stratagem
Gripped by supernatural levels of fury, these warriors surge through the raging heart of battle like a bloody tide.
WHEN: Fight phase.

TARGET: One WORLD EATERS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
RUINOUS RAMPAGE
1CP
Skullsworn – Strategic Ploy Stratagem
These berserk warriors smash through armoured hatchways as though they were no more durable than parchment.
WHEN: Your Movement or Charge phase.

TARGET: One WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army that has not been selected to move this phase and has not declared a charge this phase.

EFFECT: Until the end of the phase, when making a Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.

RESTRICTIONS: You can only use this Stratagem once per turn.
SHOCKING ONSLAUGHT
1CP
Skullsworn – Battle Tactic Stratagem
The horrifying onset of these warriors can paralyse enemies with fear at the crucial moment.
WHEN: Your Movement or Charge phase, just after an enemy unit is selected to fire Overwatch.

TARGET: One WORLD EATERS unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit is selected to fire Overwatch, it must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit cannot fire Overwatch at your unit this phase.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Frenzied

So gripped is this warrior by the need to kill and kill again in Khornes name, that they never for even a moment pause in their endless hunt for fresh victims.

You can re-roll Advance and Charge rolls made for the bearer, and the bearer is eligible to declare a charge in a turn in which it Advanced.

Carmine Corona

As this murderous champion butchers his foes, so a blazing crown of rage, hate and agony blazes to life about his brows. None can look upon this ghastly spectacle without their eyes bleeding and a bleak despair gripping their hearts.

When the bearer destroys an enemy unit for the first time, until the end of the battle, the bearer has an Objective Control characteristic of 5.