Cataclysm in the Abyss

Necrons

Faction detachments for Boarding Actions

Contents

Harbinger Cabal

Mustering a Boarding Patrol

You can include up to three of the following units (duplicates are not allowed):

You can include up to three of each of the following units:

Rules Adaptations

Army Rule

Transdimensional Reinforcement

1 CP

Necron voidships possess dimensional translocators that allow Cryptek engineers to withdraw damaged assets from the field and replace them in short order.

Units from your army with the Reanimation Protocols ability lose that ability. Such units, if they are not CHARACTER units, then gain this one.

Once per battle, in your Command phase, this unit can request reinforcement. When it does, roll one D6 for each destroyed model in this unit: for each 5+, return 1 destroyed model to this unit with its full wounds remaining.

If this unit is destroyed without having requested reinforcement, after removing the last model from the battlefield, it immediately requests reinforcement as above. If one or more destroyed models are returned to this unit, set it back up on the battlefield wholly within one of your Entry Zones, containing just the returned models. If this is not possible, the unit remains destroyed.

Designer’s Note: Rules that refer to Reanimation Protocols activating do not apply to this rule, and have no effect.

Detachment Rule

Arcanoscientific Expertise

1 CP

Dispatched to acquire eldritch artefacts in the deadliest of confines, Crypteks augment their immortal retinues with their arcane technical knowledge and devices, ensuring they are sufficient to dominate the vessels and complexes they invade.

In your Command phase, for each CRYPTEK unit in your army, select one of the following abilities. Until the start of your next Command phase, your unit has that ability.

Stratagems

Dynamic Reconfiguration

1 CP

Harbinger Cabal — Strategic Ploy Stratagem

When a Cryptek's foes threaten to thwart their schemes, rapid reassessment of the situation ensures the most effective technoarcana is employed.

When: Start of any phase.

Target: One CRYPTEK unit from your army.

Effect: Select one of the abilities from the Arcanoscientific Expertise Detachment rule. Until the start of your next Command phase, your unit has that ability instead of any others from the Detachment Rule.

Hologryic Simulation

1 CP

Harbinger Cabal — Battle Tactic Stratagem

By creating a bubble of cycling holographic simulations, a Cryptek can analyse thousands of minutely varying outcomes in a moment, ensuring they or their servants can exploit their foes' weaknesses.

When: Your Shooting phase or the Fight phase.

Target: One NECRONS unit from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, if your unit is within 6" of a friendly CRYPTEK unit, you can re-roll the Hit roll. If your unit has the CRYPTEK keyword, you can re-roll the Wound roll as well.

Anti-Proximal Subroutines

1 CP

Harbinger Cabal — Battle Tactic Stratagem

To counter the close-quarters threats in the depths of enemy vessels, Necrons employ firing patterns to scour enemy positions regardless of their proximity.

When: Your Shooting phase.

Target: One NECRONS unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, ranged weapons equipped by models in your unit have the PISTOL ability.

Continuum Realignment

1 CP

Harbinger Cabal — Strategic Ploy Stratagem

Crypteks use strange technologies beyond the ken of other species, and are capable of altering space-time itself to ensure they are exactly where they need to be.

When: End of your Fight phase.

Target: One CRYPTEK unit from your army.

Effect: Your unit can make a Normal move of up to 3".

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view

Cryptometric Experimentation

1 CP

This Cryptek's living metal body has long been the foundation for their most ingenious alterations.

  • Add 1 to the Toughness and Wounds characteristics of the bearer.
  • The bearer has a 4+ invulnerable save.

Portal Transmuter

1 CP

With a gesture, the bearer of this device can cosmically link one doorway to somewhere else entirely.

Once per turn, when the bearer ends a Normal, Advance or Fall Back move within 3" of an open Hatchway or when the bearer opens a Hatchway, it can, before any units decide if they wish to fire Overwatch, use this ability. If it does, remove the bearer from the battlefield and set it back up on the battlefield wholly within 3" of another open Hatchway and not within Engagement Range of one or more enemy units. When doing so, if the bearer cannot be set back up on the battlefield, it is destroyed.

Tomb Ship Complement

Mustering a Boarding Patrol

You can include up to one of the following units:
You can include up to one of the following units:
You can include up to three of each of the following units:
You can include up to one of each of the following units:
You can include up to one of the following units:

Rules Adaptations


Army Rule

Transdimensional Reinforcement

Necron voidships possess dimensional translocators that allow Cryptek engineers to withdraw damaged assets from the field and replace them in short order.

Units from your army with the Reanimation Protocols ability lose that ability. Such units, if they are not CHARACTER units, then gain this one.

Once per battle, in your Command phase, this unit can request reinforcement. When it does, roll one D6 for each destroyed model in this unit: for each 5+, return 1 destroyed model to this unit with its full wounds remaining.

If this unit is destroyed without having requested reinforcement, after removing the last model from the battlefield, it immediately requests reinforcement as above. If one or more destroyed models are returned to this unit, set it back up on the battlefield wholly within one of your Entry Zones, containing just the returned models. If this is not possible, the unit remains destroyed.

Designer’s Note: Rules that refer to Reanimation Protocols activating do not apply to this rule, and have no effect.

Detachment Rule

Conquest Protocols

The Necron commander seeks to regain lost ground from their upstart foe. Those who seek to prevent the dynasty from reclaiming that which is rightfully theirs are marked for immediate termination.

Each time a NECRONS model from your army makes an attack, if that model is within range of an objective marker or the target of that attack is within range of an objective marker, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Stratagems

Disruption Fields

1 CP

Tomb Ship Complement – Battle Tactic Stratagem

Fitted by ingenious Cryptek engineers, disruption fields lend Necron infantry greater killing power.

When: Fight phase.

Target: One NECRONS unit from your army.

Effect: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit.

Unwavering Defence

1 CP

Tomb Ship Complement – Battle Tactic Stratagem

When tasked with defending a position, Necron infantry will fight with unwavering determination and uncanny skill.

When: Fight phase.

Target: One NECRONS unit from your army that is Set to Defend and has not fought this phase.

Effect: Until the end of the phase, melee weapons equipped by models in your unit have the SUSTAINED HITS 2 ability.

Concentrated Atomisation

1 CP

Tomb Ship Complement – Battle Tactic Stratagem

Concentrated gauss fire is exceptionally difficult to avoid in the tight confines of a voidship.

When: Your Shooting phase.

Target: One NECRON WARRIORS or IMMORTALS unit from your army that has not been selected to shoot this phase.

Effect: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

Disintegration Beams

1 CP

Tomb Ship Complement – Strategic Ploy Stratagem

Necron boarding parties are often fitted with disintegrator tools, perfect for breaching solid metal to strike hidden foes.

When: Your Movement phase, just after an enemy unit attempts to prevent a NECRONS unit from your army from operating a closed Hatchway.

Target: That NECRONS unit.

Effect: Roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Resurrection Protocols

This Necron commanders body has been fitted with a miniaturised resurrection field. This device greatly enhances the bearer’s regenerative abilities.

The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D3 wounds remaining.

Mindshackle Scarabs

Mindshackle scarabs burrow into the brains of a living host and wrest control of their faculties.

CRYPTEK model only. In your Command phase, select one enemy unit within 12" of and visible to the bearer. That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, until the start of your next Command phase, subtract 2" from the Move characteristic of models in that enemy unit and subtract 2 from Advance and Charge rolls made for it.

Deranged Outcasts

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to two of each of the following units:

Rules Adaptations


Army Rule

Transdimensional Reinforcement

Necron voidships possess dimensional translocators that allow Cryptek engineers to withdraw damaged assets from the field and replace them in short order.

Units from your army with the Reanimation Protocols ability lose that ability. Such units, if they are not CHARACTER units, then gain this one.

Once per battle, in your Command phase, this unit can request reinforcement. When it does, roll one D6 for each destroyed model in this unit: for each 5+, return 1 destroyed model to this unit with its full wounds remaining.

If this unit is destroyed without having requested reinforcement, after removing the last model from the battlefield, it immediately requests reinforcement as above. If one or more destroyed models are returned to this unit, set it back up on the battlefield wholly within one of your Entry Zones, containing just the returned models. If this is not possible, the unit remains destroyed.

Designer’s Note: Rules that refer to Reanimation Protocols activating do not apply to this rule, and have no effect.

Detachment Rule

Terrifying Charge

The murderous onslaughts of the Destroyer Cults and the hideous skin-wearing Flayed Ones are utterly terrifying to their living victims. To witness their bloody advance is an experience that can break the will of even the most hardened veteran.

Each time a NECRONS unit from your army declares a charge, each enemy unit that is a target of that charge must take a Leadership test: if failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

Stratagems

Bathed in Blood

1 CP

Deranged Outcasts – Strategic Ploy Stratagem

The Destroyer Cults leave only blood, yore and butchered bodies to mark the decks they have taken.

When: Fight phase, just after an enemy unit is destroyed by a DESTROYER CULT unit from your army.

Target: That DESTROYER CULT unit.

Effect: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.

Shadow Stalkers

1 CP

Deranged Outcasts – Strategic Ploy Stratagem

Flayed Ones stalk the shadowy perimeters of the battlefield, descending upon the unwary to spill blood and harvest trophies from their corpses.

When: Your Movement phase, at the start of the Reinforcements step.

Target: One FLAYED ONES unit from your army that is in Reserves.

Effect: Until the end of the phase, models in your unit have the Deep Strike ability.

Restrictions: You can only use this Stratagem once.

Rush to Slaughter

1 CP

Deranged Outcasts – Strategic Ploy Stratagem

Often drawn to the same blood-soaked environs, Flayed Ones and Destroyers weave around one another in their desire to kill.

When: Your Movement phase.

Target: One NECRONS unit from your army that has not been selected to move this phase.

Effect: Until the end of the phase, if your unit has the FLAYED ONES keyword, each time it moves, models in that unit can move through friendly DESTROYER CULT models as if they were not there. If your unit has the DESTROYER CULT keyword, models in it can move through friendly FLAYED ONES models as if they were not there.

Terrifying Ambush

1 CP

Deranged Outcasts – Strategic Ploy Stratagem

The sudden appearance through a bulkhead or a hatchway of a blood-slick Necron Destroyer is enough to cause the boldest warrior to quiver.

When: Your Movement phase, just after a DESTROYER CULT unit from your army opens a Hatchway.

Target: That DESTROYER CULT unit.

Effect: For each enemy unit within 3" of that Hatchway, if that Hatchway is visible to that unit and that unit is wholly on the opposite side of it from your unit, that unit must take a Leadership test, subtracting 2 from the result: if failed, until the end of the phase, that enemy unit cannot fire Overwatch.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Inured to Damage

Those who lead the Destroyer Cults will brook no impediment to slaughter. Thus, many of their number bid the Crypteks remove all protective systems, allowing the Destroyer to fight until the very moment their broken form is phased back to their stasis-tomb.

The bearer has the Feel No Pain 6+ ability. Once the bearer has destroyed one or more enemy units, it has the Feel No Pain 5+ ability instead.

Domineering Presence

This monstrous Lord has long transcended their limiting Necron form and been wrought anew as a monstrously intimidating killing machine.

In your opponent’s Command phase, at the start of the Battle-shock step, select one enemy unit within 3" of the bearer; that enemy unit must take a Battle-shock test. When doing so, if that enemy unit is Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.

Canoptek Harvesters

Mustering a Boarding Patrol

You can include up to three of the following units (duplicates are not allowed):
You can include up to two of each of the following units:

Rules Adaptations


Army Rule

Transdimensional Reinforcement

Necron voidships possess dimensional translocators that allow Cryptek engineers to withdraw damaged assets from the field and replace them in short order.

Units from your army with the Reanimation Protocols ability lose that ability. Such units, if they are not CHARACTER units, then gain this one.

Once per battle, in your Command phase, this unit can request reinforcement. When it does, roll one D6 for each destroyed model in this unit: for each 5+, return 1 destroyed model to this unit with its full wounds remaining.

If this unit is destroyed without having requested reinforcement, after removing the last model from the battlefield, it immediately requests reinforcement as above. If one or more destroyed models are returned to this unit, set it back up on the battlefield wholly within one of your Entry Zones, containing just the returned models. If this is not possible, the unit remains destroyed.

Designer’s Note: Rules that refer to Reanimation Protocols activating do not apply to this rule, and have no effect.

Detachment Rule

Retribution Protocols

Those Canoptek constructs and Necron Warriors that serve the Crypteks are inloaded with instructions to defend their master. Should a Crypteks physical form be destroyed, a vengeful wrath will awaken within their followers.

Each time an enemy unit destroys a CRYPTEK model from your army, until the end of the battle, each time a NECRONS model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll.

Stratagems

Targeting Algorithms

1 CP

Canoptek Harvesters – Battle Tactic Stratagem

A Cryptek's enhanced oculars possess exceptional visual acuity. Even in pitch-dark corridors, there can be no hiding from a Cryptek's wrath.

When: Your Shooting phase or the Fight phase.

Target: One CRYPTEK model from your army that has not been selected to shoot or fight this phase.

Effect: Until the end of the phase, each time your model makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.

Quantum Flare-Shield

1 CP

Canoptek Harvesters – Wargear Stratagem

Crypteks enhance their living metal forms with all manner of reactive defences, including single-use quantum shields that flare into life to deflect incoming fire.

When: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target: One CRYPTEK model from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect: Until the end of the phase, your model has a 4+ invulnerable save.

Phase-Shift

1 CP

Canoptek Harvesters – Strategic Ploy Stratagem

A Canoptek Wraith's dimensional destabilisation matrix allows it to phase through solid matter to breach sealed hatches and even solid walls.

When: Your Movement phase.

Target: One CANOPTEK WRAITHS unit from your army that has not been selected to move this phase.

Effect: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

Restrictions: You can only use this Stratagem once.

Nanoscarab Virus

1 CP

Canoptek Harvesters – Strategic Ploy Stratagem

The Necrons possess swarms of minute nanoscarabs that burrow into power networks and wrest control of cogitator systems.

When: End of your Movement phase.

Target: One CRYPTEK unit from your army.

Effect: For each open Hatchway within 3" of your unit, you can close that Hatchway.

Restrictions: You can only use this Stratagem once.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Nanoscarab Reconstitution

This Crypteks living metal form crawls with nanoscarabs, further enhancing its regenerative properties.

In each player’s Command phase, the bearer regains 1 lost wound.

Impromptu Translocation

Many Necrons make use of dimensional translocation technology to traverse the battlefield. This miniaturised translocator allows a Cryptek to make a single dimensional leap, taking them out of harm’s way.

Once per battle, after the bearer has shot, it can make a Normal move of up to 6".