Cataclysm in the Abyss

Emperor's Children

Faction detachments for Boarding Actions

Contents

Sublime Strike

Mustering a Boarding Patrol

You can include up to two of the following units:

You can include up to two of each of the following units:

Rules Adaptations

Army Rule

Musk of Torpidity

Perfumed miasma billows about the warriors, from their pores and flowing from vents. The merest touch of these psychotropic fumes saps their enemies’ wits and bewilders their senses, leaving the Emperor's Children free to weave gleefully around victims rendered glassy-eyed and lethargic.

Units from your army with the Thrill Seekers ability lose that ability and gain this one.

This unit is eligible to perform a Tactical Manoeuvre in a turn in which it Fell Back or is eligible to shoot and declare a charge in a turn in which it Fell Back.

Detachment Rule

Dark Radiance

So potent is the disdainful arrogance of the chosen that it manifests as a withering aura that blinds and cows even the most obdurate enemies, forcing them to give way before the advance of the Emperor’s Children like unworthy dregs.

Each time an EMPEROR'S CHILDREN unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through friendly and enemy models.

Stratagems

Alluring Grotesquerie

1 CP

Sublime Strike — Battle Tactic Stratagem

Physically and spiritually distorted by the blessings of Slaanesh, these warriors can project an aura that fascinates and revolts their enemies on a level so instinctual that it drives some to madness.

When: Start of the Fight phase.

Target: One EMPEROR'S CHILDREN unit from your army.

Effect: Each enemy unit within Engagement Range of your unit must take a Battle-shock test. Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Cloying Corruption

1 CP

Sublime Strike — Strategic Ploy Stratagem

The mere presence of these Slaaneshi chosen is enough to taint the fabric of reality, saturating it with lingering spiritual corruption.

When: Start of your Movement phase.

Target: One FLAWLESS BLADES unit from your army.

Effect: Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.

Eager for More

1 CP

Sublime Strike — Battle Tactic Stratagem

Never sated, no matter the ferocity of the fight, the Emperor's Children maintain a manic drive toward their primary target at all times.

When: Your Movement phase, just after an EMPEROR'S CHILDREN unit from your army opens a Hatchway.

Target: That EMPEROR'S CHILDREN unit.

Effect: Your unit can make a Normal move.

Vying for Victory

1 CP

Sublime Strike — Battle Tactic Stratagem

Sweeping their enemies aside almost playfully, these warriors press on with all haste, staying ahead of their rivals within the boarding action.

When: Your opponent's Movement phase, just after an enemy unit ends a Fall Back move.

Target: One EMPEROR'S CHILDREN unit from your army that was within Engagement Range of that enemy unit at the start of the phase.

Effect: Your unit can make a Normal move of up to 3".

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view

Venom of the Six-Fanged Serpent

The bearer is anointed with the poison of a daemonsnake. Their merest touch can deliver a crippling toxin.

Daemonshriek

Carved with imprisoning rune-needle barbs, this vile device houses a Slaanesh daemon. Implanted into the throat of a chosen warrior, it allows them to channel the trapped entity’s despairing rage into blasting war shouts that carry through enemy decks.

In your Shooting phase, you can select one Hatchway within 12" of and visible to the bearer. If you do, roll one D6: on a 2+, open that Hatchway and, until the end of the battle, that Hatchway cannot be closed.