Cataclysm in the Abyss

Astra Militarum

Faction detachments for Boarding Actions

Contents

Embarked Regiment

Mustering a Boarding Patrol

You can include up to one of the following units:
CADIAN CASTELLAN
CADIAN COMMAND SQUAD
GAUNT’S GHOSTS
'IRON HAND' STRAKEN
PLATOON COMMAND SQUAD
SLY MARBO
URSULA CREED
You can include up to one of the following units:
COMMISSAR
OGRYN BODYGUARD
NORK DEDDOG
PRIMARIS PSYKER
REGIMENTAL ENGINSEER
REGIMENTAL PREACHER
SERGEANT HARKER
You can include up to three of each of the following units:
CADIAN SHOCKTROOPS (10 models)
CATACHAN JUNGLE FIGHTERS (10 models)
DEATH KORPS OF KRIEG (10 models)
INFANTRY SQUAD (10 models)
You can include up to one of each of the following units:
BULLGRYN SQUAD (3 models)
KASRKIN (5 or 10 models)
RATLING SNIPERS (5 models)
OGRYN SQUAD (3 models)

Forming Boarding Squads


Rules Adaptations


Army Rule

Direct Orders

Amidst the point-blank mayhem of shipboard battle, officers often find themselves directing scratch formations of hastily rallied soldiery.

Units from your army with the Voice of Command ability retain that ability and gain this one.

Each time an OFFICER model in this unit issues an Order, that Order can be issued to any one friendly ASTRA MILITARUM unit within range, regardless of any keywords that unit is normally required to have.

Detachment Rule

Get Down!

At a shouted command from their superiors, Imperial Guardsmen throw themselves flat to the decks, allowing the ranks behind to fire over their heads.

Each time an ASTRA MILITARUM unit from your army is selected to shoot, you can select one other friendly ASTRA MILITARUM unit (excluding OGRYN units). Until the end of the phase, models in the attacking unit can ignore models in that friendly unit for the purposes of determining visibility.

Stratagems

AGAINST THE ODDS
1CP
Embarked Regiment – Battle Tactic Stratagem
Imperial Guardsmen faced by nightmarish foes in the close quarters of a boarding action may be driven to fight as never before to survive.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 2.
DUCK AND COVER
1CP
Embarked Regiment – Battle Tactic Stratagem
Between training and the Human instinct for self-preservation, these soldiers manage to make the most of the available cover.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that was selected as the target of one or more of the attacking unit’s attacks and has one or more models on the opposite side of an open Hatchway from one or more models in the attacking unit.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
IDLE HANDS
1CP
Embarked Regiment – Strategic Ploy Stratagem
Spending a long time stuck in one section of a voidship leads bored soldiers to explore their surroundings and discover useful shortcuts in case of emergency.
WHEN: Your Movement phase.

TARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.

EFFECT: Select one closed Hatchway within 1" of your unit. Your unit can operate that Hatchway.

RESTRICTIONS: Until the end of the turn, your unit cannot operate a Hatchway again.
BRUTAL CHOKE POINT
1CP
Embarked Regiment – Strategic Ploy Stratagem
The Tactica Imperialis teaches well how to exploit choke points to slaughter the foe. Its lessons transfer well to voidship corridors and chambers.
WHEN: Your opponent's Movement or Charge phase.

TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that has not fired Overwatch this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

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Rigged Blind Grenades

Whether intending to defend some contraband stash or as a precaution to slow down enemy boarding parties, the Imperial Guardsmen have booby trapped this hatch with a bundle of blind grenades.

Once per battle, when an enemy unit opens a Hatchway, if the bearer is on the battlefield, it can use this Enhancement. If it does, roll one D6: on a 2+, that enemy unit is Battle-shocked.

Shipboard Veteran

This officer has coordinated more than their fair share of boarding actions and voidship defence actions, and knows precisely which strategic gambits will bring them victory in such conditions.

Each time you target an ASTRA MILITARUM unit from your army with a Stratagem, if that unit is visible to the bearer, roll one D6: on a 4+, you gain 1CP.

Tempestus Boarding Regiment

Mustering a Boarding Patrol

You can include up to one of the following unit:
MILITARUM TEMPESTUS COMMAND SQUAD
You can include up to one of the following units:
COMMISSAR
OGRYN BODYGUARD
PRIMARIS PSYKER
REGIMENTAL ENGINSEER
REGIMENTAL PREACHER
You can include up to three of the following unit:
TEMPESTUS SCIONS (5 or 10 models)
You can include up to one of the following unit:
BULLGRYN SQUAD (3 models)

Forming Boarding Squads

In the Form Boarding Squads step, you must attach a LOYAL PROTECTOR model to a COMMAND SQUAD unit as specified in its Loyal Protector rule.

Rules Adaptations


Army Rule

Direct Orders

Amidst the point-blank mayhem of shipboard battle, officers often find themselves directing scratch formations of hastily rallied soldiery.

Units from your army with the Voice of Command ability retain that ability and gain this one.

Each time an OFFICER model in this unit issues an Order, that Order can be issued to any one friendly ASTRA MILITARUM unit within range, regardless of any keywords that unit is normally required to have.

Detachment Rule

Purge-Sweep Protocols

Tempestus Scions are drilled to progress through voidships chamber by chamber, corridor by corridor, clearing each with blitzing firepower before sweeping on to the next.

Each time a MILITARUM TEMPESTUS unit from your army is selected to shoot, if one or more models in that unit are within 1" of an open Hatchway and every model in that unit is on the same side of that Hatchway, select one enemy unit on the opposite side of that Hatchway from that unit. Until the end of the phase, ranged weapons equipped by models in that unit have the [LETHAL HiTS] ability while targeting that enemy unit.

Stratagems

BRUTAL TRAINING
1CP
Tempestus Boarding Regiment – Battle Tactic Stratagem
Tempestus Scions are trained in a range of specialist hand-to-hand combat techniques. Coupled with combat stimms, these make them bruising foes.
WHEN: Fight phase.

TARGET: One MILITARUM TEMPESTUS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
COORDINATED STRIKE
1CP
Tempestus Boarding Regiment – Strategic Ploy Stratagem
Employing coordinated helm chronos, the Scions execute a pre-arranged simultaneous tactical manoeuvre.
WHEN: Start of your Command phase.

TARGET: One OFFICER model from your army.

EFFECT: Select one Order your model can issue. Every ASTRA MILITARUM unit from your army is issued that Order (regardless of any keywords those units are normally required to have).

RESTRICTIONS: Until the end of the turn, OFFICER models from your army cannot issue Orders. You can only use this Stratagem once.
LOCKDOWN
1CP
Tempestus Boarding Regiment – Strategic Ploy Stratagem
Voidborne Scions are trained to swiftly goad the machine spirits of bulkheads and hatches, slamming them shut in their wake to trap the foe.
WHEN: Your Movement phase.

TARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, after your unit ends a move, you can select one open Hatchway it moved through during that move; close that Hatchway.
FIRE-PATTERN HURRICANUS
1CP
Tempestus Boarding Regiment – Battle Tactic Stratagem
Emptying the magazines of their weapons in an indiscriminate hail of fire, the Scions create a zone of lethality that foes will struggle to advance into.
WHEN: Your Shooting phase, just after a MILITARUM TEMPESTUS unit from your army has shot.

TARGET: That MILITARUM TEMPESTUS unit.

EFFECT: Select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, subtract 2 from the Move characteristic of models in that enemy unit, and subtract 2 from Advance and Charge rolls made for it.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

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Covert Breach

Moving with stealth and urgency, these Scions have already bypassed the enemy’s outer defences before their presence is even detected.

At the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".

Elimination Force

Tasked with the destruction of a specific enemy asset, the Tempestus Scions focus their most lethal attentions against it as per their explicit orders.

At the start of the first battle round, select one enemy unit. Each time a model in the bearer’s unit makes an attack that targets that enemy unit, if the Strength characteristic of that attack is less than the Toughness characteristic of that enemy unit, add 1 to the Wound roll.