Mustering a Boarding Patrol
You can include up to one of the following units:
CADIAN CASTELLAN
CADIAN COMMAND SQUAD
GAUNT’S GHOSTS
'IRON HAND' STRAKEN
PLATOON COMMAND SQUAD
SLY MARBO
URSULA CREED
You can include up to one of the following units:
COMMISSAR
OGRYN BODYGUARD
NORK DEDDOG
PRIMARIS PSYKER
REGIMENTAL ENGINSEER
REGIMENTAL PREACHER
SERGEANT HARKER
You can include up to three of each of the following units:
CADIAN SHOCKTROOPS (10 models)
CATACHAN JUNGLE FIGHTERS (10 models)
DEATH KORPS OF KRIEG (10 models)
INFANTRY SQUAD
(10 models)
You can include up to one of each of the following units:
BULLGRYN SQUAD (3 models)
KASRKIN (5 or 10 models)
RATLING SNIPERS (5 models)
OGRYN SQUAD (3 models)
Forming Boarding Squads
- In the Form Boarding Squads step, you must attach any LOYAL PROTECTOR models in your Boarding
Patrol to a COMMAND SQUAD unit as specified in
its Loyal Protector rule.
- The following units do not split into separate units in the Form Boarding Squads step:
-
- CADIAN SHOCKTROOPS
- CATACHAN JUNGLE FIGHTERS
- DEATH KORPS OF
KRIEG
INFANTRY SQUAD
Rules Adaptations
- The Master Vox wargear ability only allows the unit’s OFFICER to issue Orders to units up to 12" away,
instead of up to 24" away, but when doing so Walls and closed Hatchways are ignored.
- The CADIAN SHOCKTROOPS unit loses the Shock
Troops ability.
- The GAUNT’S GHOSTS unit loses the Covert
Stealth Team ability.
- The NORK DEDDOG model loses the Thunderous
Head-butt ability.
- The
RATLING SNIPERS
unit loses the Shoot Sharp and Scarper ability.
- The SLY MARBO model loses the Like Fighting
a Shadow ability;
- The URSULA CREED model loses the Tactical
Genius ability.
Army Rule
Direct Orders
Amidst the point-blank mayhem of shipboard battle, officers often find themselves
directing scratch formations of hastily rallied soldiery.
Units from your army with the Voice of Command ability retain that ability and gain
this one.
Each time an OFFICER
model in this unit issues an Order,
that Order can be issued to any one friendly ASTRA MILITARUM
unit within range, regardless of any keywords that unit is normally required to have.
Detachment Rule
Get Down!
At a shouted command from their superiors, Imperial Guardsmen throw themselves flat
to the decks, allowing the ranks behind to fire over their heads.
Each time an ASTRA MILITARUM unit from your army is selected to shoot, you
can select one other friendly ASTRA MILITARUM unit (excluding
OGRYN units). Until the
end of the phase, models in the attacking unit can ignore models in that friendly unit for the purposes of
determining visibility.
Stratagems
AGAINST THE ODDS
Embarked Regiment – Battle Tactic Stratagem
Imperial Guardsmen faced by nightmarish foes in the close quarters of a boarding action may be
driven to fight as never before to survive.
WHEN: Your Shooting phase or the Fight phase.
TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that has not been selected to shoot or fight
this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes an attack, on a Critical Wound, improve the
Armour Penetration characteristic of that attack by 2.
DUCK AND COVER
Embarked Regiment – Battle Tactic Stratagem
Between training and the Human instinct for self-preservation, these soldiers manage to make the
most of the available cover.
WHEN: Your opponent's Shooting phase or the
Fight phase, just after an enemy unit has selected its targets.
TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that was selected as the target of one or more
of the attacking unit’s attacks and has one or more models on the opposite side of an open
Hatchway from one or more models in the attacking unit.
EFFECT: Until the end of the phase, each time an
attack targets your unit, subtract 1 from the Hit roll.
IDLE HANDS
Embarked Regiment – Strategic Ploy Stratagem
Spending a long time stuck in one section of a voidship leads bored soldiers to explore their
surroundings and discover useful shortcuts in case of emergency.
WHEN: Your Movement phase.
TARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this
phase and is not within Engagement Range of one or more enemy units.
EFFECT: Select one closed Hatchway within 1" of
your unit. Your unit can operate that Hatchway.
RESTRICTIONS: Until the end of the turn, your unit
cannot operate a Hatchway again.
BRUTAL CHOKE POINT
Embarked Regiment – Strategic Ploy Stratagem
The Tactica Imperialis teaches well how to exploit choke points to slaughter the foe. Its
lessons transfer well to voidship corridors and chambers.
WHEN: Your opponent's Movement or Charge
phase.
TARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a
model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to
score a hit, instead of an unmodified 6.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Rigged Blind Grenades
Whether intending to defend some contraband stash or as a precaution to
slow down enemy boarding parties, the Imperial Guardsmen have booby trapped this hatch with a
bundle of blind grenades.
Once per battle, when an enemy unit opens a Hatchway, if the bearer is on the battlefield, it can
use this Enhancement. If it does, roll one D6: on a 2+, that enemy unit is Battle-shocked.
|
|
Shipboard Veteran
This officer has coordinated more than their fair share of boarding
actions and voidship defence actions, and knows precisely which strategic gambits will bring
them victory in such conditions.
Each time you target an ASTRA MILITARUM unit
from your army with a Stratagem, if that unit is visible
to the bearer, roll one D6: on a 4+, you gain 1CP.
|
Mustering a Boarding Patrol
You can include up to one of the following unit:
MILITARUM TEMPESTUS COMMAND SQUAD
You can include up to one of the following units:
COMMISSAR
OGRYN BODYGUARD
PRIMARIS PSYKER
REGIMENTAL ENGINSEER
REGIMENTAL PREACHER
You can include up to three of the following unit:
TEMPESTUS SCIONS (5 or 10 models)
You can include up to one of the following unit:
BULLGRYN SQUAD (3 models)
Forming Boarding Squads
In the Form Boarding Squads step, you must attach a LOYAL PROTECTOR model to a COMMAND SQUAD
unit as specified in its Loyal Protector rule.
Rules Adaptations
- TEMPESTUS SCIONS units can perform the
Secure Site Tactical Manoeuvre as if they had the BATTLELINE keyword.
- The MILITARUM TEMPESTUS unit loses the Deep Strike ability.
Army Rule
Direct Orders
Amidst the point-blank mayhem of shipboard battle, officers often find themselves
directing scratch formations of hastily rallied soldiery.
Units from your army with the Voice of Command ability retain that ability and gain
this one.
Each time an OFFICER
model in this unit issues an Order,
that Order can be issued to any one friendly ASTRA MILITARUM
unit within range, regardless of any keywords that unit is normally required to have.
Detachment Rule
Purge-Sweep Protocols
Tempestus Scions are drilled to progress through voidships chamber by chamber,
corridor by corridor, clearing each with blitzing firepower before sweeping on to the next.
Each time a
MILITARUM TEMPESTUS unit from your army is selected to shoot, if one or more models
in that unit are within 1" of an open Hatchway and every model in that unit is on the same side of that
Hatchway, select one enemy unit on the opposite side of that Hatchway from that unit. Until the end of the
phase, ranged weapons equipped by models in that unit have the [LETHAL HiTS] ability while targeting that enemy unit.
Stratagems
BRUTAL TRAINING
Tempestus Boarding Regiment – Battle Tactic Stratagem
Tempestus Scions are trained in a range of specialist hand-to-hand combat techniques. Coupled
with combat stimms, these make them bruising foes.
WHEN: Fight phase.
TARGET: One MILITARUM TEMPESTUS unit from
your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, add 1 to the
Attacks and Strength characteristics of melee weapons equipped by models in your unit.
COORDINATED STRIKE
Tempestus Boarding Regiment – Strategic Ploy Stratagem
Employing coordinated helm chronos, the Scions execute a pre-arranged simultaneous tactical
manoeuvre.
WHEN: Start of your Command phase.
TARGET: One OFFICER model from your army.
EFFECT: Select one Order your model can issue. Every ASTRA MILITARUM unit from your army is issued
that Order (regardless of any keywords those units are normally required to have).
RESTRICTIONS: Until the end of the turn, OFFICER models from your army cannot issue Orders. You can only use
this Stratagem once.
LOCKDOWN
Tempestus Boarding Regiment – Strategic Ploy Stratagem
Voidborne Scions are trained to swiftly goad the machine spirits of bulkheads and hatches,
slamming them shut in their wake to trap the foe.
WHEN: Your Movement phase.
TARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this
phase.
EFFECT: Until the end of the phase, after your unit
ends a move, you can select one open Hatchway it moved through during that move; close that
Hatchway.
FIRE-PATTERN HURRICANUS
Tempestus Boarding Regiment – Battle Tactic Stratagem
Emptying the magazines of their weapons in an indiscriminate hail of fire, the Scions create a
zone of lethality that foes will struggle to advance into.
WHEN: Your Shooting phase, just after a MILITARUM TEMPESTUS unit from your army has shot.
TARGET: That MILITARUM TEMPESTUS unit.
EFFECT: Select one enemy unit hit by one or more of
those attacks. Until the start of your next Shooting phase, subtract 2 from the Move
characteristic of models in that enemy unit, and subtract 2 from Advance and Charge rolls made for it.
Enhancements
We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!
Click to view
|
Covert Breach
Moving with stealth and urgency, these Scions have already bypassed the
enemy’s outer defences before their presence is even detected.
At the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".
|
|
Elimination Force
Tasked with the destruction of a specific enemy asset, the Tempestus
Scions focus their most lethal attentions against it as per their explicit orders.
At the start of the first battle round, select one enemy unit. Each time a model in the bearer’s
unit makes an attack that targets that enemy unit, if the Strength characteristic of that attack
is less than the Toughness characteristic of that enemy unit, add 1 to the Wound roll.
|