Cataclysm in the Abyss

Adeptus Mechanicus

Faction detachments for Boarding Actions

Contents

Electromartyrs

Mustering a Boarding Patrol

You can include up to one of the following units:
You can include up to one of the following unit:
You can include up to three of each of the following units:
You can include up to one of each of the following units:

Rules Adaptations


Army Rule

Close-quarters Doctrinas

These specialised datapsalmic subroutines draw upon combat data harvested from countless battles amidst the close confines of voidships and bunker complexes.

Units from your army with the Doctrina Imperatives ability replace that ability with this one.

At the start of the battle round, select one of the following weapon abilities: [ASSAULT]; [IGNORES COVER]; [PISTOL]. Until the end of the battle round, ranged weapons equipped by models from your army with this ability have that weapon ability.

Detachment Rule

Overload Machine Spirits

In extremis, Tech-Magi will commit the lesser sin of goading lower-order machine spirits to devastating madness in order to protect greater prizes.

Each time an ADEPTUS MECHANICUS unit from your army is selected to shoot, it can use this ability. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1 and those weapons have the [HAzARDOUS] ability.

Stratagems

AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy Stratagem
Inbuilt subroutines fire synapses and muscular fibre bundles, allowing dying warriors to strike out and take their killers with them.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic Stratagem
Unified datachoristry sees the servants of the Omnissiah meld their firepower to perfection.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic Stratagem
Predictive gunnery subroutines take over, allowing greater reactions and accuracy at close range than any flesh-and-blood soldier could manage.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability. If one or more of those weapons already have this ability, then until the end of the phase, each time an attack is made with such a weapon that targets a unit within 6", add 1 to the Hit roll.
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic Stratagem
Many warriors of the Adeptus Mechanicus have defensive measures suited to close-quarters battle built into their flesh-and-metal frames.
WHEN: Your opponent’s Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army (excluding KATAPHRON units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Remote Lockdown

The Tech-Priest noospherically harmonises with the machine spirit of a nearby hatchway and seeks to render it stubbornly uncompliant to the foe.

Once per battle round, when an enemy unit attempts to operate a Hatchway, if that Hatchway is within 9" of and visible to the bearer, it can use this Enhancement. If it does, it can attempt to prevent that unit from operating that Hatchway as if the bearer was within 1" of that Hatchway.

Multi-dimensional Auspex

No physical barrier can deny the omniscient datasight of the Omnissiah and its blessed servants.

Once per battle, in your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, until the end of the phase, it can ignore Walls and closed Hatchways for the purposes of determining visibility, and the Range characteristic of ranged weapons it is equipped with is changed to 6".

Response Clade

Mustering a Boarding Patrol

You can include up lo two of the following unit:
You can include up to three of each of the following units:
You can include up to one of each of the following units:

Rules Adaptations


Army Rule

Close-quarters Doctrinas

These specialised datapsalmic subroutines draw upon combat data harvested from countless battles amidst the close confines of voidships and bunker complexes.

Units from your army with the Doctrina Imperatives ability replace that ability with this one.

At the start of the battle round, select one of the following weapon abilities: [ASSAULT]; [IGNORES COVER]; [PISTOL]. Until the end of the battle round, ranged weapons equipped by models from your army with this ability have that weapon ability.

Detachment Rule

Procedural Elimination

Triangulating via their fellow squads and any compliant shipboard augurs, the Skitarii hone their targeting data and overlap fields of fire.

At the start of the battle round, select either melee attacks or ranged attacks. Until the end of the battle round, each time a SKITARII model from your army makes an attack of the selected type, re-roll a Hit roll of l.

Stratagems

RESPONSIVE SHIELDING
1CP
Response Clade – Wargear Stratagem
Key shipboard power nodes detect the proximity of Skitarii defenders and activate temporary energy shields to protect them.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One SKITARII unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
ACCESS OVERRIDES
1CP
Response Clade – Strategic Ploy Stratagem
The machine spirits of the vessel’s hatchways open willingly to permit these defenders to pass.
WHEN: Your Movement phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.

EFFECT: Select one closed Hatchway within 1" of your unit. Your unit can attempt to operate that Hatchway.

RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
PRECOGNITATED FIREFIELDS
1CP
Response Clade – Battle Tactic Stratagem
The Skitarii have datamapped every distance, angle and optimised fire field of their ship in advance, and can access this targeting intelligence at will.
WHEN: Your Shooting phase.

TARGET: One SKITARII unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit has the BATTLELINE keyword, those weapons have the [SUSTAINED HITS 2] ability instead.
INTEGRATIVE WITHDRAWAL
1CP
Response Clade – Strategic Ploy Stratagem
Employing their servo-symbiotic link to the machine spirits of their vessel, the Skitarii perform a fighting retreat aided by the systems of the ship itself.
WHEN: Your Shooting phase.

TARGET: One SKITARII unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back. In addition, after your unit has shot this phase, if it is within 1" of an open Hatchway and is not within Engagement Range of one or more enemy units, you can close that Hatchway.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Admonissor Shunt

Senior Skitarii officers can be augmented with cybernetic override emitters that release protocol blurts to force compliance from their footsoldiers.

Once per battle, at the start of any phase, if the bearer is on the battlefield, you can select one friendly SKITARII unit that is Battle-shocked. That unit is no longer Battle-shocked.

Optimised Cogitators

Skitarii Marshals of shipboard clades often share partial data-symbiosis with the master cogitators of the ship they serve on. This allows them to defend their vessel with nigh-instinctive strategic insight.

Once per battle round, when you target the bearer with a Stratagem, that use of that Stratagem costs 1 less CP than normal.

Machine Cult

Mustering a Boarding Patrol

You can include up to two of the following units (duplicates are not allowed):
You can include up to one of each of the following units:

Rules Adaptations


Army Rule

Close-quarters Doctrinas

These specialised datapsalmic subroutines draw upon combat data harvested from countless battles amidst the close confines of voidships and bunker complexes.

Units from your army with the Doctrina Imperatives ability replace that ability with this one.

At the start of the battle round, select one of the following weapon abilities: [ASSAULT]; [IGNORES COVER]; [PISTOL]. Until the end of the battle round, ranged weapons equipped by models from your army with this ability have that weapon ability.

Detachment Rule

Canticles of the Omnissiah

Chanting avidly in blaring binharic, the servants of the Omnissiah surge into battle as though possessed by wrathful datagheists.

Add 1 to Advance rolls, Charge rolls and Battle-shock tests taken for TECH-PRIEST and ELECTRO-PRIESTS units from your army.

Stratagems

ELECTROGHEIST VISITATIONS
1CP
Machine Cult – Wargear Stratagem
The faithful summon leaping electrogheists whose arcing energies interfere with enemy targeting and swat hostile projectiles from the air.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ELECTRO-PRIESTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is within 6” of your unit, subtract 1 from the Hit roll.
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic Stratagem
By surrendering all control to the Omnissiah, the faithful are able to target their foes with near-omniscient accuracy.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, models in your unit can ignore other models in their unit for the purposes of determining visibility.
POWER OF THE MOTIVE FORCE
1CP
Machine Cult – Strategic Ploy Stratagem
Seized by overwhelming holy energies, these auto-fanatics hurl themselves into the fight with tendon-straining, inhuman haste.
WHEN: Your Charge phase.

TARGET: One ELECTRO-PRIESTS unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
TETHER-TENDRILS
1CP
Machine Cult – Strategic Ploy Stratagem
Weaponised mechadendrites burst from the rapturous faithful, ensnaring and electrocuting foes seeking to flee.
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One TECH-PRIEST or ELECTRO-PRIESTS unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, when that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

Enhancements

We are not using enhancements from Boarding Actions in the crusade. These are here for reference only!

Click to view
Beseech the Machine Spirits

With acts of electroflagellation, the faithful seek the aid of the vessels systems.

At the end of the Move Units step of your Movement phase, the bearer can attempt to operate a Hatchway that is visible to and within 9" of it, instead of one within 1". When doing so, if your opponent attempts to prevent it, add the bearers Toughness characteristic to your result of the roll-off, instead of that of a friendly model within 1" of that Hatchway.

Harmonic Discordator

Voices cyber-modulated to hideously unsettling pitches, the faithful of the Omnissiah weaponise their hymnals.

In the Battle-shock step of your opponents Command phase, if an enemy unit that is below its Starting Strength is within 3" of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.