Phase 3 Boarding Actions Symmetric Mission

Access Junction Primus

As they battle through the blazing decks of the contested vessel, two opposing forces approach one another from either end of an arterial access corridor. Whoever can press forward and drive their enemies back will have the opportunity to secure this crucial transit route.

From here, they can access vital systems and adjoining decks throughout the ship, and likely seize the entire vessel. The knowledge that both sides are battling for so vital a strategic prize only makes the fight all the more savage.

Battlefield Effect

In Phase 3, the surging energies of the Hazeroth Abyss cast shadows over every battlefield.

Abyssal Interference: At the start of each battle round, the player going second rolls a D6. On a 4+, no stratagems of any kind may be used for the entirety of the battle round. This can only be triggered once per game.

Boarding Squads & Crusade

In the Form Boarding Squads step in Symmetric Missions, we are making the split optional for Phase 3.

Units that are split will gain XP and take Out Of Action tests differently than Phase 1. Split units will accumulate XP independently from Agendas and tallying destroyed units. The unit as a whole still only gains 1 XP for playing the mission. If either of the split units are destroyed, an Out Of Action test must be taken for the whole unit. If both are destroyed, the whole unit will take two Out of Action tests.

Mission Rules

Underdog Bonus: If one player is the Underdog, that player starts the battle with 1 additional CP.

Mission Objectives

Capture the Junction

Progressive Objective

This pivotal intersection must be seized and then held until relief forces arrive to secure it against all comers. Even should you be forced to pile the bodies of your own slain to form barricades against the foe, the junction cannot be allowed to fall into enemy hands lest the entire ship follow.

At the end of each player's Command phase, the player whose turn it is scores 5VP for each of the following conditions they satisfy:

Purge the Ship

End Game Objective

So crucial is this confluence of access corridors that both sides are willing to hurl overwhelming forces in to seize it. Should one side succeed in butchering the enemy's forces while preserving their own, they will then be in a position to capitalise on their conquest and sweep the vessel clear of foes.

At the end of the battle, each player totals the points value of their opponent's units that have been destroyed and scores 15VP for each of the following conditions they satisfy:

Deployment Map

Access Junction Primus deployment map