Phase 3 Boarding Actions Symmetric Mission
Access Junction Primus
As they battle through the blazing decks of the contested vessel, two opposing forces approach one another from either end of an arterial access corridor. Whoever can press forward and drive their enemies back will have the opportunity to secure this crucial transit route.
From here, they can access vital systems and adjoining decks throughout the ship, and likely seize the entire vessel. The knowledge that both sides are battling for so vital a strategic prize only makes the fight all the more savage.
Battlefield Effect
In Phase 3, the surging energies of the Hazeroth Abyss cast shadows over every battlefield.
Abyssal Interference: At the start of each battle round, the player going second rolls a D6. On a 4+, no stratagems of any kind may be used for the entirety of the battle round. This can only be triggered once per game.
Boarding Squads & Crusade
In the Form Boarding Squads step in Symmetric Missions, we are making the split optional for Phase 3.
Units that are split will gain XP and take Out Of Action tests differently than Phase 1. Split units will accumulate XP independently from Agendas and tallying destroyed units. The unit as a whole still only gains 1 XP for playing the mission. If either of the split units are destroyed, an Out Of Action test must be taken for the whole unit. If both are destroyed, the whole unit will take two Out of Action tests.
Mission Rules
Underdog Bonus: If one player is the Underdog, that player starts the battle with 1 additional CP.
Mission Objectives
Capture the Junction
Progressive Objective
This pivotal intersection must be seized and then held until relief forces arrive to secure it against all comers. Even should you be forced to pile the bodies of your own slain to form barricades against the foe, the junction cannot be allowed to fall into enemy hands lest the entire ship follow.
At the end of each player's Command phase, the player whose turn it is scores 5VP for each of the following conditions they satisfy:
- They control one or more objective markers.
- They control two or more objective markers.
- They control more objective markers than their opponent controls.
Purge the Ship
End Game Objective
So crucial is this confluence of access corridors that both sides are willing to hurl overwhelming forces in to seize it. Should one side succeed in butchering the enemy's forces while preserving their own, they will then be in a position to capitalise on their conquest and sweep the vessel clear of foes.
At the end of the battle, each player totals the points value of their opponent's units that have been destroyed and scores 15VP for each of the following conditions they satisfy:
- If the total is 125 points or more.
- If the total is 250 points or more.
- If the total is 375 points or more.
Deployment Map